Tag Archives: mouse

Theme Park, PC

Developed by Bullfrog Productions and published by Electronic Arts in 1994, Theme Park is a fun business management simulation where you have to design and build a successful theme park full of rides, food, employees, and queues in order to turn a profit and beat the competition.

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Populous, Archimedes

The Archimedes has a flawless version of PopulousBullfrog‘s seminal God sim – that was programmed by Richard Walker and published by Krisalis Software in 1992.

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Colonization, Amiga

Also known as Sid Meier’s Colonization, this turn-based strategy game is based on the European colonisation of the New World, starting in 1492 and lasting until 1850. It’s essentially an updated and more-developed version of Sid Meier‘s previous game, Civilization. Which is no bad thing since Civilization is a superb, classic strategy game.

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Dungeon Master, Amiga

FTL and Software Heaven‘s classic Dungeon Master was available on the Amiga in two different forms. Initially it was only available for Amigas with 1MB of RAM, and wasn’t available for the Amiga 500 (which only had 512kb of RAM) for quite a while, which gave Atari ST owners bragging rights for this amazing game for a few months.

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Winter Camp, Commodore 64

Winter Camp is the 1992 sequel to the popular Summer Camp. Both were ‘auteur pieces’ on the Commodore 64, with John D. Ferrari doing design, programming, and graphics on both releases.

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Summer Camp, Commodore 64

Summer Camp is an old school platform game that came out towards the end of the C64‘s life – 1990 to be precise.

It’s a cartoony collect ’em up in the style of Manic Miner, although in this you play Maximus Mouse trying to collect pieces of a blueprint.

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Populous II: Trials of the Olympian Gods, Amiga

Bullfrog Productions1991 sequel to Populous, Populous II: Trials of the Olympian Gods is a beautifully-crafted follow-up, retaining – and even improving on – the genius of the original.

I always rated Populous very highly, and Populous II is even better.

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Cannon Fodder, Archimedes

The Acorn Archimedes conversion of the classic Cannon Fodder is pretty much identical to the Amiga original, even down the music, which is not always the case with Cannon Fodder conversions.

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Zarch, Archimedes

David Braben‘s 1987 shoot ’em up, Zarch, is probably the most well-known Archimedes game around. It was an early release for the Acorn computer and it really made the gaming world sit up and take notice.

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Normality, PC

A weird mix of 3D exploration and point-and-click adventure, Normality was developed and published by Gremlin Interactive in 1996.

In some respects Normality is the predecessor to Realms of the Haunting – a 1997 release from Gremlin. Both games use the same game engine, and gameplay-wise they also share a lot of similarities.

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