Tag Archives: console

Sonic Spinball, Megadrive/Genesis

Developed by Sega Technical Institute and released for the Megadrive/Genesis in 1993, Sonic Spinball is a pinball game featuring Sega‘s famous mascot.

The game took some criticism upon release, although I think it’s a very good game that is still fun to play now. If I had any criticisms it would be that the game is quite hard – at least getting to the later stages – but overall has a satisfying feel to it.

Continue reading Sonic Spinball, Megadrive/Genesis

Sonic the Hedgehog 2, Megadrive/Genesis

Released in 1992, one year after the classic Sonic the Hedgehog, Sonic the Hedgehog 2‘s big contribution to the series was the introduction of two-player games of Sonic. It was also a Japanese/American co-production this time, by Sega Technical Institute.

Continue reading Sonic the Hedgehog 2, Megadrive/Genesis

Sonic the Hedgehog, Megadrive/Genesis

When Sega bigwigs asked their talented designers to create a video game character that would become the company mascot, the designers rubbed their chins for a while, then came up with a blue hedgehog, called Sonic.

In fact, the designers were so enamoured with their new creation that they changed their name to Sonic Team as they developed the game.

Continue reading Sonic the Hedgehog, Megadrive/Genesis

Super Pang, Super Nintendo

Probably the best conversion of the classic Mitchell Corporation arcade game, Super Pang was released for the Super Nintendo in 1992. It was developed by Capcom and is arguably even better than the arcade original.

Continue reading Super Pang, Super Nintendo

HeroQuest II: Legacy of Sorasil, Amiga CD32

HeroQuest II: Legacy of Sorasil was developed and published by Gremlin Interactive in 1994. It is an isometric, level-grinding adventure based on the Milton Bradley board game, with simple, console-like controls and surprisingly absorbing gameplay.

Continue reading HeroQuest II: Legacy of Sorasil, Amiga CD32

Zool, Amiga CD32

Gremlin‘s Zool appeared on virtually every (capable) platform, back in the early ’90s when it was first released. And – having originated on the Amiga – porting it to the CD32 seemed like a no-brainer.

Which it was, and the CD32 conversion – in my opinion – is arguably the best version of Zool, outside of the SNES version. 🙂

Continue reading Zool, Amiga CD32

Superfrog, Amiga CD32

Superfrog is an Amiga-based platform game, developed by Team 17 and first published in 1993, although this CD32 conversion followed later, in 1994.

Continue reading Superfrog, Amiga CD32

Base Jumpers, Amiga CD32

Developed by Shadow Software and published by Rasputin Software in 1995, Base Jumpers is an interesting platform game where the aim is to climb to the top of a succession of tall buildings in order to launch yourself from the top of them and parachute down to safety.

Continue reading Base Jumpers, Amiga CD32

Flink, Amiga CD32

Published by Psygnosis in 1994, Flink is one of those games that looks really nice but is frustrating to play, although it does eventually evolve into something worth playing.

Continue reading Flink, Amiga CD32

Kid Chaos, Amiga CD32

Kid Chaos is a scrolling platform game created by Shaun Southern and Andrew Morris of Magnetic Fields, and published by Ocean Software in 1994.

Continue reading Kid Chaos, Amiga CD32