I have said previously on this blog that no system is complete without a version of Hudson Soft‘s Bomberman, and the Megadrive has one in the form of Mega Bomberman.
The Immortal is a legendary RPG from Electronic Arts that was originally released for the Apple IIGS, then later ported to other systems, including this 1991 Megadrive conversion which is arguably the best version of The Immortal out there.
Gunstar Heroes is a classic run-and-gun shooter, published initially on the Megadrive/Genesis by Sega in 1993. It was the debut game of the famous Japanese developer, Treasure.
For starters: there are now indoor shooting sections, where you have to search for MIAs and POWs and free them. Secondly: this time you get to fly different helicopters, and thirdly: you also get to drive ground assault vehicles! Yippee! 🙂
Desert Strike: Return to the Gulf is a classic helicopter action game, developed and published by Electronic Arts for the Sega Megadrive in 1992.
It is known for its easy-to-play but hard-to-master gameplay, and for its controversial ‘Gulf War’ storyline.
Known as the Megadrive in Japan and Europe, and the Genesis in North America, this was Sega‘s fourth generation home video games console and it was launched in 1988 in Japan (1989 in North America and 1990 in Europe).
The Megadrive/Genesis is a 16-bit console with a built-in slot for cartridges, which is how most games were played on it. It had backwards compatibility with its predecessor, the Sega Master System, and it also had a variety of important add-ons released for it, including the Sega CD and the 32X.
The unit came with two standard, three-button pads, then later (after Street Fighter II came out on the Megadrive) six button pads (like the one picture below) became more widespread.
The Megadrive sold more than 30 millions units worldwide, until it was discontinued by Sega in 1997 (although it was still being sold and supported by Majesco Entertainment until 1999).
Sega‘s console has a huge library of superb games and many are still being re-released to this day. So here’s our tribute to Sega‘s classic machine with a week of nothing but Megadrive games.
I’ll post a full list of what was published here, once it’s over.
The King of Grabs
The 1987 Sega Master System conversion of David Crane‘s classic Ghostbusters is… Okay. It’s actually got a few enhancements over other versions that make it a bit more of a challenge, although it does have its down sides.
The Nintendo Entertainment System version of David Crane‘s Ghostbusters is known for being a bit of a mess, compared to all the other versions.
It was initially released in Japan in 1986 and later in North America in 1988. Why the two year delay? Probably something to do with the fact that the game is terrible…