Tag Archives: console

Christmas NiGHTS into Dreams, Sega Saturn

Some consider this 1996 ‘freebie’ from Sega to be the best Christmas-themed game of all time. And maybe it is, because – let’s face it – there isn’t much competition.

Christmas NiGHTS into Dreams is an adaptation of the classic Sega Saturn game NiGHTS into Dreams (also released in 1996), which was developed by the famous Sonic Team.

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Comix Zone, Megadrive/Genesis

Developed by an American satellite studio of Sega and published for the Megadrive/Genesis in 1995, Comix Zone is a unique and interesting single-player beat ’em up in which battles are fought inside the pages of a comic.

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Ghouls ‘N Ghosts, Megadrive/Genesis

The Megadrive/Genesis conversion of Ghouls ‘N Ghosts is one of the very best conversions out there. In my opinion, second only to Super Ghouls ‘N Ghosts on the SNES (and of course the original arcade game).

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Sparkster, Super Nintendo

Konami‘s Sparkster is a side-scrolling platform action game released for the Super Nintendo in 1994.

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FIFA Street 2, XBox

I do enjoy a game of FIFA Street 2 on my XBox from time to time. It doesn’t have all the pompous dramatics of a regular FIFA game, although it does have the players.

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Trevor McFur in the Crescent Galaxy, Atari Jaguar

Trevor McFur in the Crescent Galaxy was released for the Atari Jaguar in 1993. It is a side-scrolling, ‘bullet hell’ shooter, and it is awful.

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E.T. the Extra-Terrestrial, Atari 2600

This notorious 1982 release for the Atari 2600 was – at the time – the most expensive movie license ever acquired by a video games company ($35 million dollars it apparently cost), and it also undoubtedly hastened the demise of Atari Inc. as a company (as it was back then), and was also a major contributing factor in the video game market crash of 1983.

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SimCity, Super Nintendo

The 1991 Super Nintendo version of Will Wright‘s classic SimCity was developed by Nintendo themselves, so is somewhat different to previous versions. It’s actually one of the best versions of SimCity around.

SimCity is about city-building, land/power/transportation management, taxation, and dealing with natural disasters. Basically: keeping your growing (or maybe even declining) population happy.

The viewpoint is overhead, and you build your city by clearing land and laying tiles on the scrolling landscape. You build roads, rail tracks, residential areas, industrial areas, and commercial areas – not to mention your own house – and must attract people to come live with you. When you reach a certain size you can then build more advanced structures, such as airports and sports stadia. Of course, you need power stations and police departments, and maybe even a port if you’ve got some coastline.

Nintendo‘s involvement added a lot of nice touches to SimCity on the SNES that aren’t in other versions, not least of which is a Bowser attack on Tokyo! Aping the Godzilla attack of the original game… Or the golden Mario statue awarded for reaching a half million population. Or the special buildings that are awarded for reaching certain milestones, such as casinos, amusement parks, and expo centres. Some of these ideas were incorporated into SimCity 2000 later, so it was prudent of Maxis to approve Nintendo‘s own development of their precious game, in exchange for new ideas.

A regular game of SimCity is an open-ended ‘sandbox’ affair, where you choose a random map and just build on it until you run out of steam. There are also six different disaster scenarios to “beat” – earthquake, pollution, crimewave, nuclear meltdown, coastal flooding, and the aforementioned monster attack.

Not as boring as it looks, SimCity is a classic SNES game and still a lot of fun to play.

More: SimCity on Wikipedia

Rolling Thunder 3, Megadrive/Genesis

Rolling Thunder 3 is a Sega Megadrive/Genesis exclusive. It was developed by Now Production and published by Namco in 1993. It did not appear in arcades, like its predecessors did.

This time you’re playing a different member of the Rolling Thunder team, a guy called Jay who wears blue trousers, as well as the usual gun holster on his chest. Jay is on the hunt for the Geldra gang second-in-command, while Codename Albatross and Leila go after the big boss – this is supposed to be happening at the same time as the events in Rolling Thunder 2, you see…

Unlike Rolling Thunder 2, Rolling Thunder 3 only has a single-player mode, which is a bit of an oversight. The Megadrive has two joypad ports by default, so I don’t know what they were thinking there… This would have been a great chance to combine what made the first and second games good – the ‘feel’, tempo, and graphical style of the first game, and the simultaneous two-player mode of the second… Oh well.

Jay operates similarly to Albatross – he can run, jump; leap up to an overhead platform; enter a door, and fire a variety of weapons. Gameplay is similar to the arcade original as you’d expect – some enemies get back up after being shot, so must be shot more than once; enemies come out of doors randomly so you have to be careful when you enter them; and each type of enemy has characteristic behaviour. Learning how to deal with individuals is a must in order to make it through a level – unless you know the game very well you’re not going to rush through it. Like the original: it’s challenging.

Features new to this game include: special weapons – selectable from a total of nine at the start, including three types of hand grenades; crosshairs lining up to fire on you if you take too long to complete a level; two fire buttons – one for special weapons; new enemies; checkpoint restarts; boss battles; and motorbikes!

In spite of there being no two-player mode, Rolling Thunder 3 is still an exceptional run-and-gunner. The graphics and gameplay are a nice re-imagining of the original and in this third instalment you can finally shoot diagonally! Back o’ the net!

Tip: Enter GREED as a password to play as the hidden character Ellen.

More: Rolling Thunder 3 on Wikipedia