Mario vs. Donkey Kong was released for the Game Boy Advance in 2004. It’s a platform-based puzzle game, combining elements from the Mario and Donkey Kong series.
Created in 2003 by Vicarious Visions, Bruce Lee; Return of the Legend is an excellent side-scrolling beat ’em up that presents Bruce Lee in the role of a martial arts student fighting an evil crime syndicate in revenge for the murder of his master.
It’s an excellent game too – surprisingly so.
The follow-up to one of the best platform games of all time (Super Mario World), is – unsurprisingly – also one of the best platform games of all time!
Super Mario World 2: Yoshi’s Island was released by Nintendo in 1995 to much anticipation, and it didn’t disappoint.
Published in Japan by Hudson Soft in 1996, Do-Re-Mi Fantasy is a cute and colourful platform game that is actually the sequel to the Famicom game Milon’s Secret Castle.
Do-Re-Mi Fantasy doesn’t really look like Milon’s Secret Castle – or play like it for that matter – but it does share the same bubble-blowing DNA as its predecessor.
Unlike Ms. Pac-Man and Jr. Pac-Man, Super Pac-Man was developed by Namco themselves in 1982, so could be considered the first ‘official’ sequel to Pac-Man.
The fact is: it is arguably inferior to both the aforementioned Midway Pac-Man games, which is a little embarrassing. That said: it is still a decent game in its own right; maybe not quite as ‘pure’ or ‘hardcore’ as Ms. Pac-Man and Jr. Pac-Man, but good nonetheless.
Serious Sam’s Bogus Detour is exactly what the title of this game implies… a curveball in the Serious Sam series.
Developed by Swedish team Crackshell – in association with original Serious Sam developer, Croteam – and published in 2017 by Devolver Digital, this is an overhead shooter with pixel-based, retro-style graphics. And it is bloody brilliant! Better even than the Serious Sam games it is based upon.
Heimdall is an isometric adventure game developed by The 8th Day and published by Core Design in 1991.
The 1984 sequel to Blagger, Son of Blagger is different to its parent in that this time the platforming is done within a large, scrolling landscape, rather than the Manic Miner-style, single screen stages of the first game. It is basically the same game engine as another Tony Crowther game: Wanted! Monty Mole.
This 1986 release from Anirog is seen as something of a ‘killer app’ on the Commodore 16, although personally I think it’s over-rated.
Tom Thumb is a smooth-scrolling platform game with a strange jump mechanic: Tom can only jump when the run button is pressed, and when he does it’s very slowly. Thankfully you can change his direction in mid air. Not that that makes a great deal of difference, because Tom Thumb is an extremely difficult game to make progress in.