Category Archives: Capcom

Willow, NES/Famicom

Based on the 1988 Ron Howard film of the same name, Willow is an adventure/RPG that was developed and published by Capcom in 1989. It has nothing in common with the arcade game, called Willow, which was released by Capcom the same year.

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Willow, Arcade

Based on the 1988 film of the same name, Willow is a platform action game developed by Capcom and distributed into arcades in 1989. The intro says: “A magnificent fantasy filled with love, friendship and adventure!“, but in reality the game is a violent hack-and-slash ’em up, and is some distance from “love, friendship and adventure”…

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Super Street Fighter II Turbo, 3DO

The 3DO has a surprisingly good port of Capcom‘s classic beat ’em up, Super Street Fighter II. It was released as Super Street Fighter II Turbo and features a few tweaks that differentiate it from other versions of the game, such as fight speed (three settings) and a difficulty slider (eight settings).

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U.N. Squadron, Arcade

Released in Japan as “Area 88” and based on the Manga series of the same name, U.N. Squadron is a horizontally-scrolling bullet hell shooter arcade game developed and distributed by Capcom in 1989. It features three playable characters, each flying a different aircraft, and one or simultaneous two-player gameplay.

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Ghosts ‘N Goblins, PC

The 1987 PC MS-DOS version of Ghosts ‘N Goblins, I’m sorry to say, is a bit of a travesty. It looks terrible, and also plays like a lame duck. In fact, unless you can get the game set up properly in DOSBox (which took me some time to do), then it’s pretty much unplayable*.

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Ghosts ‘N Goblins, Amstrad CPC

The Amstrad CPC version of Ghosts ‘N Goblins was developed and published by Elite Systems in 1986, and it looks pretty rough, and seems to be missing a good chunk of the original game.

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Ghosts ‘N Goblins, Amiga

It has to be said that the Amiga port of Capcom‘s classic Ghosts ‘N Goblins is a damn sight better than the Atari ST version, or any of the other conversions from the 16-bit era. It was developed and published by Elite Systems in 1990 and is as close to the arcade parent as is possible on the Amiga.

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Ghosts ‘N Goblins, Atari ST

The Atari ST version of Ghosts ‘N Goblins was programmed by Michael Delves, with graphics by Zippo Games, and was published by Elite Systems in 1990. It is a somewhat ‘funky’ port, with cartoony graphics and gameplay that is easier than the arcade parent.

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Ghosts ‘N Goblins, Game Boy Color

The Game Boy Color version of Ghosts ‘N Goblins was developed by Digital Eclipse Software and is very similar to – if not a direct port of – the NES/Famicom version. It was first released in 1999 by Capcom, and it looks like it might only have been released in North America.

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Ghosts ‘N Goblins, ZX Spectrum

The ZX Spectrum version of Capcom‘s arcade classic, Ghosts ‘N Goblins, was first released by Elite Systems in 1986.

There is some confusion about who programmed the game. The title screen says that it was coded by Keith Burkhill, yet some sources say that Nigel Alderton programmed it. It could be that both worked on the game, but it’s not entirely clear…

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