Developed by Canadian company Planet Interactive Development and published – in Europe only – by Light and Shadow Productions in 2001, Gremlins Unleashed is a platform game based on the first Gremlins film, and in which you can play as either Gizmo the Mogwai, or Stripe the Gremlin.
Tag Archives: film tie-in
Alien 3, Game Boy
Now this is an interesting departure from the majority of Alien 3 games of the time… It’s an overhead scrolling adventure, rather than a side-scrolling shooter.
Developed by British firm B.I.T.S. (aka Bits Studios) and published by LJN in North America and Acclaim in Japan in 1993, Alien 3 on the Game Boy sees you playing Ripley, on Fury 161, and the similarity to the film ends there… LOL.
Star Wars: Bounty Hunter, PlayStation 2
Developed by LucasArts and first published in 2002, Star Wars: Bounty Hunter is a third-person action game in which you play as Jango Fett, and it is also a prequel to the Star Wars film: Attack of the Clones.
Terminator 3: The Redemption, GameCube
Developed by Paradigm Entertainment and published by Atari in 2004, Terminator 3: The Redemption is based on the Terminator 3, the film, while adding in some new scenes as backstory. Gameplay is mostly third-person shooting or driving, interspersed with pre-rendered cut scenes and on-rails shooting sections.
The Addams Family, ZX Spectrum
The ZX Spectrum version of Ocean Software‘s classic platformer, The Addams Family, was first released in 1992 and was for 128K Spectrums only. The game was programmed by Andrew Deakin, with graphics by Ivan Horn and sound by Jonathan Dunn.
Hudson Hawk, ZX Spectrum
Based on the 1991 action/comedy film by Michael Lehmann (Heathers and Meet The Applegates), and starring Bruce Willis, Hudson Hawk on the Spectrum is a rare beast indeed. It is a game that is better than the film it is based upon…
China Syndrome, Atari 2600
Loosely-based on the 1979 film, The China Syndrome , China Syndrome by Spectravision – first released in 1982 – is a “simulation” of a fission nuclear reactor going wrong. The aim is to capture neutrons, using a roaming cursor, to prevent a runaway nuclear reaction and eventual reactor meltdown.
GoldenEye: Rogue Agent, GameCube
Developed by EA Los Angeles and published by EA Games for GameCube, PlayStation 2 and XBox in 2004, GoldenEye: Rogue Agent is an ‘anomaly’ in the James Bond video game franchise. Described as “non-canon“, and more of a “what if…” kind of video game experiment, Rogue Agent unfortunately doesn’t have any connection between it and the classic 1997 N64 game called “GoldenEye“. This did actually lead to players calling out Electronic Arts for deceptive use of the “GoldenEye” name.
Godzilla: Destroy All Monsters Melee, GameCube
Godzilla: Destroy All Monsters Melee on the GameCube was developed by Pipeworks Software and published by Infogrames, under their Atari label, in 2002. The GameCube and Xbox were the only consoles to get this game, although the handheld Game Boy Advance got a version too.
Continue reading Godzilla: Destroy All Monsters Melee, GameCube
Evil Dead: Hail to the King, Dreamcast
Evil Dead: Hail to the King was developed by Heavy Iron Studios and published by THQ in 2000. It is a survival horror game based on Sam Raimi‘s classic cabin-in-the-woods horror film, and – to be honest – it’s pretty bad. Which is a pity because I’m a big horror film fan (have been since I was a teenager), and this game should be right down my street.