Tag Archives: horror

Dr. Franken, Game Boy

Developed by Motivetime and published by KEMCO in 1992, Dr. Franken is a platform game based loosely on Mary Shelley‘s classic horror story, Frankenstein, but delivered in a satirical, humorous manner.

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Frankenstein: The Monster Returns, NES/Famicom

Frankenstein: The Monster Returns was developed by TOSE Co. Ltd. and published for the Nintendo Entertainment System by Bandai, in North America only, in 1991. It is a side-scrolling platform game with beat ’em up elements, in much the same style as the early Castlevania games.

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Frankenstein, Commodore 64

CRL Group‘s 1987 release of Frankenstein was part of its text adventure series, based on classic horror stories including Dracula and The Wolfman (it also included Jack the Ripper, but that’s not a “classic horror story” – it is an exploitation of a series of real-life grisly murders perpetrated by an obscenely rich and demented Freemason, but I digress…).

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Frank N Stein, Amstrad CPC

Frank N Stein on the Amstrad CPC is more or less the same as the ZX Spectrum original, except that the colours are different in this, and the Amstrad version has a really good high score table (which the original doesn’t). It was first published by PSS and Amsoft in 1985.

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Frank N Stein, ZX Spectrum

Frank N Stein is a simple Manic Miner-style platform game based on Mary Shelley‘s classic horror story, Frankenstein. It was written by Colin Stewart and published for the ZX Spectrum by PSS Software in 1984.

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Maniac Mansion, NES/Famicom

The NES/Famicom version of Maniac Mansion was developed and published by Jaleco in 1990 and is still worth playing today. It’s a fine port of a great game and translates well enough to Nintendo‘s machine that it arguably plays even better than the C64 original (although many will cry “Sacrilege!” to that).

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Doom, Atari Jaguar

The Atari Jaguar conversion of id Software‘s classic Doom is actually pretty good. It’s a lot better than the Super Nintendo port, which should be expected. It was first released in November 1994 by Atari Corporation. id‘s John Carmack programmed the bulk of the engine, with Dave Taylor handling multiplayer code, and with Atari‘s help on the production and testing side of things.

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Doom, PlayStation

The PlayStation version of Doom was was coded by Aaron Seeler for Williams Electronics and first published in 1995. The game runs on a modified version of the Atari Jaguar Doom engine and was the first time Ultimate Doom and Doom II were packaged together in one release.

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