Developed by LucasArts and first published in 2002, Star Wars: Bounty Hunter is a third-person action game in which you play as Jango Fett, and it is also a prequel to the Star Wars film: Attack of the Clones.
Tag Archives: futuristic
Dune II: The Battle For Arrakis, PC
The MS-DOS version of Dune II: The Battle For Arrakis was the original, first released by Westwood Studios in 1992. The Amiga version followed shortly afterwards, in 1993.
Aka “Dune II: The Building of a Dynasty” in North America.
Terminator 3: The Redemption, GameCube
Developed by Paradigm Entertainment and published by Atari in 2004, Terminator 3: The Redemption is based on the Terminator 3, the film, while adding in some new scenes as backstory. Gameplay is mostly third-person shooting or driving, interspersed with pre-rendered cut scenes and on-rails shooting sections.
Metroid Prime 3: Corruption, Nintendo Wii
The 2007 release of Metroid Prime 3: Corruption was something of a milestone for Nintendo, the game’s publisher, and Retro Studios, the game’s developer. For Nintendo this was a landmark release, showing off the Wii‘s impressive capabilities as a games console, and for Retro Studios it was the end of years of experimentation with the control system. In the end, it turned out to be a masterpiece…
Fallout: London, PC [Part 7 – Rabbit and Pork]
Okay, here’s a “secret, hidden” bonus seventh instalment of my recent Fallout: London adventure. This one is all about the “Rabbit and Pork” DLC/add-on that was released on 30th September 2025, and grabs of my THIRD Fallout: London playthrough.
“Rabbit and Pork” is Cockney rhyming slang for “talk“. It’s also the name of a recent DLC for the Fallout 4 total conversion – Fallout: London.
Continue reading Fallout: London, PC [Part 7 – Rabbit and Pork]
Fallout: London, PC [Part 6 – Tributes and References]
The magic sprinkled over the top of Fallout: London, I would say, are the many historic and cultural tributes and references, and other fine details, that have been woven into the game by the skills and dedication of the developers.
Continue reading Fallout: London, PC [Part 6 – Tributes and References]
Fallout: London, PC [Part 5 – A Cultural Classic]
Initially, when I first saw the launch video for Fallout: London, I was sceptical about how good the voice acting would be in the game. I heard what sounded like a fake cockney accent and cringed… Thankfully, though, that first impression wasn’t correct, and I’m glad to report that the majority of the accents, and the voice acting, in Fallout: London, are absolutely spot-on.
Continue reading Fallout: London, PC [Part 5 – A Cultural Classic]
Fallout: London, PC [Part 4 – Why It’s Great]
Anyway, enough about the bugs and factions. Let me get into some of the reasons why I think Fallout: London is so exceptional…
Continue reading Fallout: London, PC [Part 4 – Why It’s Great]
Fallout: London, PC [Part 3 – The Storyline]
The storyline in Fallout: London is split into three separate acts. How the game progresses depends on your actions in the previous act.
Continue reading Fallout: London, PC [Part 3 – The Storyline]
Fallout: London, PC [Part 2 – Avoiding the Bugs]
Before proceeding with the review, I want to bring up the “elephant in the room” with Fallout: London. Something that bothered me throughout my first two playthroughs, and also something that can be mostly avoided with some careful planning and insight. And that is: avoiding the many bugs in the game…
Continue reading Fallout: London, PC [Part 2 – Avoiding the Bugs]