Tag Archives: doors

Spelunker, Arcade

Here’s a rare instance of a home computer game becoming an arcade game. The original version of Brøderbund‘s Spelunker was coded by Tim Martin. The 1985 arcade version was created by a (largely unknown) Japanese team at Irem. And it is a very good conversion and a decent game in its own right.

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Zone X, Atari 8-bit

Written by Derek Johnston and published by Gremlin Graphics in 1985, Zone X is a scrolling maze game where you play a radiation suit-wearing scientist collecting plutonium samples and dumping them into containers.

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Elevator Action, Arcade

Elevator Action is a classic platform/action game, first released into arcades in 1983 by Taito. The game was a critical and commercial success and has been converted to a wide range of home systems.

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Witchaven II: Blood Vengeance, PC

The sequel to 1995’s Witchaven, Witchaven II: Blood Vengeance was once again developed by Capstone Software and published by Intracorp Entertainment. This time in 1996. It was the final game for both companies, before they went bust.

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Witchaven, PC

Developed by Capstone Software and published by Intracorp Entertainment in 1995, Witchaven is a sword and sorcery hack-and-slash ’em up, based on the Wyrm Works tabletop Role-Playing Game of the same name, and made using the Build Engine.

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The Addams Family, TurboGrafx CD

The Addams Family for TurboGrafx-CD was developed by ICOM Simulations, Inc. and first published by NEC Technologies in 1991. It does not follow the template of all the Ocean ports of this game. It instead does its own thing entirely and takes advantage of the audio streaming from the CD by adding lots more sound and speech. Which gives it a distinctive “talkie” feel.

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The Addams Family, Megadrive/Genesis

The Megadrive version of Ocean Software‘s The Addams Family is excellent – definitely on-par with the SNES version; arguably even better because it has a nice little intro animation that the SNES version doesn’t have.

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The Addams Family, Amiga

The Amiga version of Ocean‘s classic platform game, The Addams Family, was created by an internal team at Ocean Software in Manchester in 1992, working on multiple ports simultaneously, and trying their best to make great games under pressure.

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The Addams Family, Amstrad CPC

The 1992 Amstrad CPC version of Ocean‘s ubiquitous The Addams Family is probably the ugliest out of all the versions. The chunky pixels and small play window certainly don’t make for much to look at.

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