Tag Archives: doors

James Pond II: Codename Robocod, Amiga

James Pond II: Codename RoboCod is the 1991 sequel to James Pond: Underwater Agent and was again written by Chris Sorrell and published by Millennium Interactive. Unlike the first James Pond game this follow-up is much more structured and playable than its predecessor.

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Nebulus, Amstrad CPC

John PhillipsCommodore 64 classic, Nebulus, is very good on the Amstrad, although it is quite slow and doesn’t have the intermission challenges of its parent. It doesn’t ruin the game, though. In fact: it may be easier to play than the original due to it being slower.

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Dragontorc, Amstrad CPC

I didn’t know that Dragontorc existed on the Amstrad until recently and was pleasantly surprised to find out that it did. Dragontorc is one of my all-time favourite ZX Spectrum games and it translates well to the CPC, flickery graphics included.

Dragontorc was designed and programmed by Steve Turner (of Graftgold fame) and is a sequel to the game Avalon, both of which feature a levitating mage called Maroc on a quest to defeat the forces of evil.

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Sorcery Plus, Amstrad CPC

Sorcery Plus is an expanded version of the best-selling Amstrad game Sorcery, catering for 128K disk-based machines and featuring new rooms and other enhancements. It was developed by Gang of Five and published by Virgin Games in 1985.

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Wario: Master of Disguise, Nintendo DS

Wario: Master of Disguise was developed by Suzak and published for the Nintendo DS by Nintendo in 2007. It utilises dual screens (of course), and also requires use of the DS touchscreen when playing.

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Castle Blackheart, Archimedes

Castle Blackheart is an interesting maze action game where you play a knight fighting his way through a maze of monsters, trying to find pieces of a scroll and also keys to open doors that’ll allow him to escape to the next level.

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Dungeon Master, Amiga

FTL and Software Heaven‘s classic Dungeon Master was available on the Amiga in two different forms. Initially it was only available for Amigas with 1MB of RAM, and wasn’t available for the Amiga 500 (which only had 512kb of RAM) for quite a while, which gave Atari ST owners bragging rights for this amazing game for a few months.

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Gauntlet: The Third Encounter, Atari Lynx

While Gauntlet: The Third Encounter is an admirable effort on the Atari Lynx, it has to be said that it really isn’t Gauntlet. Not the Gauntlet that we know and love anyway…

Which isn’t a surprise when you take into account the fact that this game didn’t start out as Gauntlet – it was called “Time Quests and Treasure Chests” and was developed by Epyx, and was later turned into a Gauntlet game by Atari for “brand recognition purposes”.

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Booty, Commodore 16/Plus4

A 1986 conversion of a hit ZX Spectrum budget game, the Commodore 16 conversion of John F. Cain‘s Booty is about as bad as a video game can get.

The game constantly dumps unfairness on you, and is about as entertaining as being crawled on by a Brazilian Wandering Spider.

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The Immortal, Megadrive/Genesis

The Immortal is a legendary RPG from Electronic Arts that was originally released for the Apple IIGS, then later ported to other systems, including this 1991 Megadrive conversion which is arguably the best version of The Immortal out there.

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