Tag Archives: doors

SonSon II, PC Engine

SonSon II is the 1989 sequel to Capcom‘s 1984 arcade game, SonSon, and was developed by NEC Avenue and released exclusively for the PC Engine. Once again it is loosely based on the adventures of the “Monkey King” as popularised by the 16th-century Chinese novel Journey to the West.

Continue reading SonSon II, PC Engine

Blaster Master, NES/Famicom

Released in Japan and North America in 1988, and Europe in 1991, Sunsoft‘s Blaster Master is a mixture of platforming and shooting that was a minor hit on the Nintendo Famicom/NES.

Continue reading Blaster Master, NES/Famicom

Shining Soul II, Game Boy Advance

The sequel to Shining SoulShining Soul II – was once again developed by Nextech and Grasshopper Manufacture and was first released for the Game Boy Advance in 2003. It’s another real time RPG, only this time it’s more detailed and challenging than the previous game.

Continue reading Shining Soul II, Game Boy Advance

The Wizard of Oz, Super Nintendo

Developed by Manley & Associates and published by SETA Corporation in 1993, The Wizard of Oz on the Super Nintendo is among the worst games ever released for the console.

Continue reading The Wizard of Oz, Super Nintendo

James Pond II: Codename Robocod, Amiga

James Pond II: Codename RoboCod is the 1991 sequel to James Pond: Underwater Agent and was again written by Chris Sorrell and published by Millennium Interactive. Unlike the first James Pond game this follow-up is much more structured and playable than its predecessor.

Continue reading James Pond II: Codename Robocod, Amiga

Nebulus, Amstrad CPC

John PhillipsCommodore 64 classic, Nebulus, is very good on the Amstrad, although it is quite slow and doesn’t have the intermission challenges of its parent. It doesn’t ruin the game, though. In fact: it may be easier to play than the original due to it being slower.

Continue reading Nebulus, Amstrad CPC

Dragontorc, Amstrad CPC

I didn’t know that Dragontorc existed on the Amstrad until recently and was pleasantly surprised to find out that it did. Dragontorc is one of my all-time favourite ZX Spectrum games and it translates well to the CPC, flickery graphics included.

Dragontorc was designed and programmed by Steve Turner (of Graftgold fame) and is a sequel to the game Avalon, both of which feature a levitating mage called Maroc on a quest to defeat the forces of evil.

Continue reading Dragontorc, Amstrad CPC

Sorcery Plus, Amstrad CPC

Sorcery Plus is an expanded version of the best-selling Amstrad game Sorcery, catering for 128K disk-based machines and featuring new rooms and other enhancements. It was developed by Gang of Five and published by Virgin Games in 1985.

Continue reading Sorcery Plus, Amstrad CPC

Wario: Master of Disguise, Nintendo DS

Wario: Master of Disguise was developed by Suzak and published for the Nintendo DS by Nintendo in 2007. It utilises dual screens (of course), and also requires use of the DS touchscreen when playing.

Continue reading Wario: Master of Disguise, Nintendo DS

Castle Blackheart, Archimedes

Castle Blackheart is an interesting maze action game where you play a knight fighting his way through a maze of monsters, trying to find pieces of a scroll and also keys to open doors that’ll allow him to escape to the next level.

Continue reading Castle Blackheart, Archimedes