Bombuzal is a critically-acclaimed puzzle game designed/coded by Tony Crowther and David Bishop and published by Image Works in 1988.
In it you play a small, green blob whose job it is to dispose of all the bombs on a level. To explode a bomb you must be standing on top of it and hold down fire, and – once triggered – you can then walk away from it in whatever directions are available.
Continue reading Bombuzal, Commodore 64
Tony Crowther‘s 1985 release, William Wobbler, is somewhat controversial among critics and fans… Some love it; some hate it. Actually, let me re-phrase that: most people hate it… And (rather infamously) the leading Commodore 64 magazine of the time (Newsfield’s Zzap!64) gave it a hard time, and it pretty much sank without a trace.
Continue reading William Wobbler, Commodore 64
An original C16/Plus4 release from Players Software, first published in 1987, Auto Zone is a side-scrolling, car-driving platform game where you drive a small buggy from right to left across four different stages, trying to survive to the end.
Continue reading Auto Zone, Commodore 16/Plus4
Pikmin was released for the Nintendo GameCube in 2001 and was an instant hit with gamers.
Designed and produced by Shigeru Miyamoto, the first game in the Pikmin series introduces Captain Oilmar, an alien who crash lands on a mysterious planet and where he befriends small creatures called Pikmin who help him rebuild his ship.
Continue reading Pikmin, GameCube
Hudson Soft converted and published Stop The Express (aka Bousou Tokkyuu SOS) itself in Japan in 1984.
Continue reading Stop The Express, MSX
Converted from the ZX Spectrum original by Hudson Soft and published on the C64 by Commodore itself, Stop The Express is both an excellent conversion, and a great little game in its own right.
Continue reading Stop The Express, Commodore 64
This 1996 release on the Nintendo Game Boy is one of Shigeru Miyamoto‘s least known works, although it really is a hidden gem on the system and is well worth finding and playing now if you’ve never seen it.
Continue reading Mole Mania, Game Boy
By the time Mega Man reached the Sony PlayStation in 1996 he’d undergone another make-over. This one mostly aesthetic – Capcom going for a different look and feel to the SNES games, and – it has to be said – not looking nearly as good.
Continue reading Mega Man 8, PlayStation
The last of the SNES Mega Man games, and second only to the Mega Man X series in terms of ‘best SNES Mega Man games’. It was first published in 1995 by Capcom.
Continue reading Mega Man 7, Super Nintendo