Written by BonusJZ and first released in 2016, Ghosts ‘N Demons is an amazing homebrew tribute to Capcom‘s Ghouls ‘N Ghosts arcade game. It’s actually an unofficial remake of the original “Makaimura” for the WonderSwan handheld gaming console, which goes some way to explaining the game’s weirdly small screen size.
Tag Archives: cute
The Addams Family, Commodore 64
The C64 version of Ocean Software‘s ubiquitous The Addams Family is another decent platform game on the system. It was designed and programmed by Ivan Horn and Andrew Deakin and first released in 1992.
Rick Dangerous 2, Commodore 64
Rick Dangerous 2 is the 1990 sequel to the original platform game, Rick Dangerous. It was published by Micro Style (a sub-label of Microprose), and was once again developed by Core Design of Derby.
Rick Dangerous, Commodore 64
Rick Dangerous is a well-known platform game that parodies the tomb-raiding adventures of Indiana Jones. It was developed by Core Design and first published by Firebird Software in 1989.
Noobow, Game Boy
Developed and published exclusively for the original black and white Game Boy by Irem in 1992, Noobow (aka Nōbow) is a cute platform/puzzle game that was only ever released in Japan. Thankfully, a fan translation patch makes this game playable to non Japanese-speakers.
Super Mario Land, Game Boy
Super Mario Land is a flagship platform game on the Nintendo Game Boy. It was released in April 1989, as one of four launch titles for the console. It is the first handheld entry in the Super Mario series, as well as the first main Mario game not designed by series creator Shigeru Miyamoto.
Azure Dreams, Game Boy Color
The PlayStation version of Konami‘s Azure Dreams is an excellent level-grinder, and this Game Boy Color version is also very good, but differs somewhat from the original.
It still takes place in the provincial city of Monsbaiya, and you are still a Monster Hunter. Whereas the PlayStation version uses a 3D isometric viewpoint, this one instead goes for an overhead, 2D view. With titchy characters and intricately-detailed locations rendered as flat pixel art.
Dragon Quest XI: Echoes of an Elusive Age, PC [Part 4 – Post Game]
Beginning of Post Game:
Visiting Havens Above on Cetacea.
Dragon Quest XI does have substantial Post Game content, for those who want the full experience of the excellent story. Challenges such as The Past Masters in Tickington , The Wheel of Hama at Mount Pang Li, Drustan’s Labyrinth, The Luminary’s Trials, and The Timewyrm are all battles for the DQ11 experts. They’re all very challenging to beat, and they’re a serious visual treat. But they’re worth grinding for to get to! 🙂
Continue reading Dragon Quest XI: Echoes of an Elusive Age, PC [Part 4 – Post Game]
Dragon Quest XI: Echoes of an Elusive Age, PC [Part 3 – Third Act]
Beginning of the Third Act:
Remembrance service in Arboria, and The Tower of Lost Time.
A gigantic number of people worked on Dragon Quest XI, and if you play it enough you’ll see where all the effort went – into creating arguably the best JRPG of all-time. Square Enix not only managed to keep the feel of the Dragon Quest universe true to itself, but also managed to innovate in many areas, to enhance the play experience.
Continue reading Dragon Quest XI: Echoes of an Elusive Age, PC [Part 3 – Third Act]
Dragon Quest XI: Echoes of an Elusive Age, PC [Part 2 – Second Act]
Beginning of the second act:
The quest “A Dark New World“, and then some individual companion quests before the party reunites.
The game changes after the dramatic first act ending. Monsters become “Malicious“, become tougher, and now have glowing green eyes. The world turns on its head with some seriously bold story-telling…
Continue reading Dragon Quest XI: Echoes of an Elusive Age, PC [Part 2 – Second Act]