Tag Archives: Electronic Arts

Boulder Dash II, Commodore 64

Subtitled “Rockford’s Revenge“, Boulder Dash II was again designed and programmed by Peter Liepa and published in North America by Electronic Arts in 1985 as “Super Boulder Dash” (alongside a re-release of the first game). Boulder Dash II was published in Europe as a stand-alone game, though, by Beyond Software.

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Boulder Dash II, Atari 8-bit

Boulder Dash co-creator Peter Liepa created Boulder Dash II on Atari 8-bit machines first, before converting it to the Commodore 64. He’s said openly in interviews that he prefers Atari‘s machine when it comes to programming games, so it should come as no surprise to find arguably the best version of Boulder Dash II on the Atari 8-bit.

As far as I know, though, it was only released in North America as part of the “Super Boulder Dash” package from Electronic Arts (alongside a re-release of the first Boulder Dash). The Atari 8-bit version was never released as a stand-alone game. At least not by First Star Software.

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Theme Park, PC

Developed by Bullfrog Productions and published by Electronic Arts in 1994, Theme Park is a fun business management simulation where you have to design and build a successful theme park full of rides, food, employees, and queues in order to turn a profit and beat the competition.

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Road Rash, Game Gear

A handheld conversion of the classic Megadrive motorbike racing game that works very well on the Game Gear. Game Gear Road Rash was programmed by Gary Priest for Probe Software and published by US Gold in 1993.

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TimeSplitters: Future Perfect, XBox

TimeSplitters: Future Perfect is a first-person shooter developed by Free Radical Design and published by Electronic Arts in 2005. It is the third game in the TimeSplitters series and was released for XBox (the version shown here), GameCube, and PlayStation 2.

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Project Firestart, Commodore 64

Developed by Dynamix and published by Electronic Arts in 1988, Project Firestart is a science fiction survival horror game set on a research station orbiting Saturn’s moon, Titan, in 2061. It is considered to be one of the first survival horror games ever made, and is often cited as pioneering many conventions of the genre.

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Ultima Underworld: The Stygian Abyss, PlayStation

The PlayStation version of the classic Blue Sky Productions (later Looking Glass Studios) first-person RPG is unfortunately only available in Japanese, so is not easy to play for English-speaking gamers. No one has yet translated the game into English even though fans have been crossing their fingers since the game was first released way back in 1997 (24 years ago).

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The Immortal, Megadrive/Genesis

The Immortal is a legendary RPG from Electronic Arts that was originally released for the Apple IIGS, then later ported to other systems, including this 1991 Megadrive conversion which is arguably the best version of The Immortal out there.

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Road Rash 3, Megadrive/Genesis

The third Road Rash was released exclusively for the Sega Megadrive by Electronic Arts in 1995 and it carries on the fine tradition of “video game violence on a motorcycle for one or two players”.

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Urban Strike, Megadrive/Genesis

Urban Strike is the second sequel to Desert Strike, and the follow-up to Jungle Strike, and it improves on both those games in a number of different ways.

For starters: there are now indoor shooting sections, where you have to search for MIAs and POWs and free them. Secondly: this time you get to fly different helicopters, and thirdly: you also get to drive ground assault vehicles! Yippee! 🙂

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