Flimbo’s Quest is a scrolling platform shooter that basically recycles the gameplay from the classic C64 game, Hawkeye. Designer/programmer Laurens van der Donk was a member of demo scene coders Boys Without Brains (who created Hawkeye), which explains the connection. From what I can tell, though, van der Donk was not involved in creating Hawkeye, so I’m not entirely sure how or why Flimbo’s Quest came to be.
Fist II: The Legend Continues is the sequel to the classic The Way of the Exploding Fist, and it plays quite differently to its predecessor. It was once again developed by Beam Software (mostly by the same people who made Fist One) and first published by Melbourne House in 1986.
The Way of the Exploding Fist is a classic one-on-one martial arts fighting game, developed by Australian company Beam Software and published by Melbourne House in 1985.
Snowball Sunday is a winter/Christmas-themed snowball fight game for the Commodore 64, written by Ashley Routledge and David Saunders. There isn’t much information available about it online, but from what I can tell it was given away free with various Commodore magazines in 1988. It was also freely available for download from Compunet (aka CNet) – an interactive service provider that was accessed via dial-up, that existed from 1984 to 1993.
Snowdown is a one or two-player Christmas-themed action game that was written by Badger Punch Games and first released for the Commodore 64 in 2020.
This amazing Commodore 64 port of the 1991 Amiga/MS-DOS RPG classic, Eye of the Beholder, was released on 21st November 2022 and is one of the best homebrew remakes I think I’ve ever played. It was written by “Jack Asser“, with the help of a number of other talented individuals, and comes as a CRT (cartridge) file for quick-loading.
The Commodore 64 version of Ultima VI: The False Prophet was programmed by Axel Brown of Imagitec Design and published by Origin Systems in 1991 and is the only 8-bit port of the game available. It is a somewhat stunted version of Ultima VI, with a number of changes made to make it fit onto three double-side floppy disks (six sides in total).
Ultima V: Warriors of Destiny was originally released by Origin Systems in 1988 for the Commodore 128, with a Commodore 64 version following in 1989. The game was remastered in 2020 by Drunella, to provide CRT (cartridge) and d81 versions for fastloading, although the graphics remain the same as the original (there are no enhanced graphics, like in the remaster of Ultima IV). The music from the C128 version of Ultima V has been included in the remaster, though.
The fourth game in the Ultima series first came out on the Commodore 64 in 1985 and the game was converted by Chuck Bueche, who also did a great job of porting the third Ultima to the C64. So it plays similarly to its predecessor. Ultima IV was also re-made by The Genesis Project in 2015, with superb new graphics, a trainer, bugfixes, a savegame editor, fast-loading d81 and CRT (cartridge) versions, and various other enhancements. If you’re playing the C64 version for the first time then that’s the version I’d recommend – unless you deliberately want to play the original version. I’m showing the 2015 remake here first, then at the end of the set I’ve shown screenshots of the original 1985 version, for comparison. It’s easy to tell them apart.
The Commodore 64 version of Ultima III: Exodus was first published by Origin Systems in 1983 and came on three floppy disks. There is a fan-made ‘Gold’ version of the game available, that has compressed these down to a single floppy disk file, which saves a lot of disk-swapping, and that’s the version that’s probably worth finding, if you want to play this game on the C64.