All Or Nothing, ZX Spectrum

Written by Paul W. Reynolds (the same guy who wrote the classic Krakatoa) and published by Abbex Electronics in 1984, All Or Nothing is an isometric action game where you parachute into an enemy camp on a mission to find and steal their secret plans.

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Chase HQ II, Megadrive/Genesis

The Megadrive/Genesis exclusive, Chase HQ II, was developed by ITL Co., Ltd. and published by Taito in 1992. It is an enhanced, multi-vehicle adaptation of the classic 1988 arcade game, with similar gameplay to its parent.

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Shadow Squadron, Sega 32X

Developed and released by Sega in 1995, Shadow Squadron (also known as Stellar Assault in Europe) is a first-person, 3D space combat game with fast-moving filled polygons. The game can be played by one or two players and features a co-op mode where one player steers the ship and the other mans a gun turret.

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Paperboy 2, ZX Spectrum

Developed by Probe Software and published by Mindscape in 1992, the ZX Spectrum version of Paperboy 2 is not quite as bad as the terrible Amstrad version, which was written by the same two people (David Perry and Nick Bruty). That said: it’s not that much better either…

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Paperboy 2, Amstrad CPC

The Amstrad CPC version of Paperboy 2 was written by David Perry and Nick Bruty for Probe Software, and was published by Mindscape in 1992, and it is by far the worst version of Paperboy 2 available.

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Paperboy 2, Game Boy

The Game Boy version of Paperboy 2 was developed and published by Mindscape in 1992. It is not a bad port overall, and doesn’t suffer too badly from having a small play screen (unlike the Game Gear version, which does).

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Paperboy II, Game Gear

The Game Gear version of Paperboy 2 (aka Paperboy II) was ported by Manley & Associates and published by Tengen in 1993. While it does at least try to emulate the superior Megadrive/Genesis version (and not the inferior Mindscape ports), it falls flat for a number of reasons.

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