The Acorn Archimedes conversion of the classic Cannon Fodder is pretty much identical to the Amiga original, even down the music, which is not always the case with Cannon Fodder conversions.
Serious Sam’s Bogus Detour is exactly what the title of this game implies… a curveball in the Serious Sam series.
Developed by Swedish team Crackshell – in association with original Serious Sam developer, Croteam – and published in 2017 by Devolver Digital, this is an overhead shooter with pixel-based, retro-style graphics. And it is bloody brilliant! Better even than the Serious Sam games it is based upon.
General Chaos is a memorable multiplayer strategy/action game, developed by Game Refuge Inc. and published for the Sega Megadrive by Electronic Arts in 1993.
The game is basically a real-time, single-screen tactical action game, with two teams of soldiers fighting it out for overall domination. You can either take on the computer AI, or another person, and must capture your opponent’s base to win the game.
This 2002 sequel to Serious Sam is very similar to the first game. The first level even has the same monsters, but does blast through them quickly to get to the new stuff. And there is quite a bit of new stuff. Weapons, environments, enemies, bosses, et cetera.
As ‘generic’ first-person shooters go, Serious Sam is up there with the best of them.
And – let’s face it – the market is flooded with generic first-person shooters…
Cannon Fodder 2 is for players who want to overdose on Cannon Fodder and simply did not get enough of its predecessor.
Sensible Software‘s classic Cannon Fodder is still the same great overhead war game on the Atari ST as it was on the original platform – the Amiga. Although it has to be said that it’s not quite as good as the Amiga version…
Doom II: Hell On Earth (to give the game its full title) was released in 1994 and is the sequel to the infamous id Software blaster, Doom.
It uses the same engine as Doom (id Tech 1), but has more variety and is optimised to be more detailed and quicker.
The stand-out feature in Doom II has to be the inclusion of the double-barrelled shotgun – a weighty weapon that makes the standard shotgun feel like a toothpick. Giving monsters “both barrels” is highly satisfying. The new shotgun demonstrates the fact that really well thought-out and executed weapons can take a game like Doom to the next level.
Doom II is bigger, better and harder than Doom one. Not to mention more complex – the level designs are dark, clever, intricate and full of secrets. Some of the situations are truly scary – the game’s designers have set many traps with which to test the player. There are some great moments of tension too as you enter a room with the light on; pick something up; then the light goes off and you hear the growls of monsters… Cue gunfire.
Doom II is still incredible fun to play even now, even though the graphics are a bit dated and the engine doesn’t ‘do’ proper perspective. Ultimately: Doom and Doom II are a mixture of 3D graphics (the environments) and 2D graphics (the monsters, and everything else), and the engine is kinda ‘faking it’. Quake was the first id Software game to make everything truly 3D, and also simulate proper perspective and camera Field-Of-View.
id Software‘s hit shooter, Doom, blew the roof off the gaming world when it was first released in 1993.
It was the first First-Person Shooter that moved really fast and smoothly, and gave you a real sense of ‘being there’ when you played it.
Doom used a controversial mix of monsters, science fiction and satanic imagery to create an atmosphere unlike any other (at least until Quake appeared). It was also pioneering in its use of sound effects.
I remember very well Doom‘s initial (shareware) release and the ripple of excitement it caused in the gaming world. I was one of the first people to review it in 1993, for Maverick Magazines’ PC Player magazine, and revelled in its unbridled joy. Nowadays: Doom is legendary. You can still buy it, and people still play it. Doom II might have the better shotgun, but Doom one was where it all started.