Category Archives: Super Nintendo

Super Nintendo games.

Lamborghini: American Challenge, Super Nintendo

Developed and published by Titus in 1993, Lamborghini: American Challenge is a third-person racing game where you drive a Lamborghini supercar around various locations in America. And it is an exceptionally good console racer, made from good, old-fashioned 2D pixel art and a convincing old school road effect.

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Lethal Weapon, Super Nintendo

The Super Nintendo version of Lethal Weapon – based on the 1987 film of the same name – was developed by Ocean Software and first released in 1992. The game was released in conjunction with the film Lethal Weapon 3 and features scenes inspired by all three films.

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RPM Racing, Super Nintendo

RPM Racing for the SNES is an isometric, split-screen racing game that was developed by Silicon & Synapse (the company that later became Blizzard) and published by Interplay in 1991 in North America, and in 1992 in Japan. I don’t think it was ever given an official European release. The RPM part of the title stands for: “Radical Psycho Machine“.

It is the predecessor to Rock n’ Roll Racing (1993), and the successor to Racing Destruction Set (1984). They apparently took the core logic editor and track editor from Racing Destruction Set and ported it over to the SNES, before customising it with everything else they wanted in the game.

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Arkanoid: Doh It Again, Super Nintendo

The 1997 Super Nintendo version of Taito‘s classic bat and ball game, Arkanoid, is one of my favourite games of all-time. The main reason for that is because Arkanoid: Doh It Again supports the use of the SNES mouse, and playing this game with a mouse is by far the best way to experience Arkanoid. IMHO. For that instant, “analogue” movement, using a mouse, either in emulation or on real hardware, is the ideal option.

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Feda: The Emblem of Justice, Super Nintendo

Developed by Max Entertainment and published – in Japan only – by Yanoman in 1994, Feda: The Emblem of Justice is a tactical JRPG that features two central characters who are fighting against the corrupted empire they used to serve. A fan translation makes the game playable in English.

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Metal Combat: Falcon’s Revenge, Super Nintendo

This sequel to Battle Clash was released only in Western regions in 1993 (USA) and 1994 (Europe), for the Super Nintendo. It was developed by the same team at Intelligent Systems who made the first game, and it is called: Metal Combat: Falcon’s Revenge. It features lightgun-style shooter gameplay and uses the Nintendo Super Scope.

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Battle Clash, Super Nintendo

A SNES game that uses the Nintendo Super Scope is a rare and welcome thing, so Nintendo‘s 1992 Battle Clash is already onto a winner before the cartridge is even inserted… The weird thing is: this Japanese-made Super Scope game wasn’t even released in Japan (that I can see). Something about the Super Scope not being “as popular” in Japan as it was in the West.

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Apocalypse II, Super Nintendo

***CANNED GAME***

Written by Simon Nicol for Psygnosis in 1994, Apocalypse II was almost complete when it was decided to not release it. This was, of course, a blow to everyone involved, but it was also probably the right thing to do…

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U.N. Squadron, Super Nintendo

Capcom was one of the early masters of the Super Nintendo, releasing many great titles for it. This conversion of their arcade hit, U.N. Squadron, being one of them. It was first released in 1991.

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Arcana, Super Nintendo

Developed and published by HAL Laboratory, Arcana is a fantasy Role-Playing Game that mixes card-battling with first-person dungeoneering, and it is a reasonably enjoyable experience overall. Also known as “Card Master” in Japan, Arcana was first published in 1992, exclusively for the Super Nintendo.

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