Tag Archives: conversion

3D Starstrike, Amstrad CPC

Written by Graeme Baird, Ian Oliver and Andrew Onions, 3D Starstrike was the hit-outta-nowhere* from Realtime Software, in 1984. Well, actually, that was the ZX Spectrum version, which came out the year before this – the Amstrad CPC port. Which was released in 1985.

*= Aided somewhat by the success of Atari‘s famous Star Wars arcade machine.

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Dynamite Dan, MSX

The MSX version of Rod Bowkett‘s classic Spectrum platformer, Dynamite Dan, was programmed by Mr. Micro and published by Mirrorsoft in 1986. It is an excellent port and looks and plays very similarly to the original.

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The NewZealand Story, Megadrive/Genesis

A pretty much perfect conversion of the classic Taito arcade game, The NewZealand Story, developed by Visco Corporation and released for the Sega Megadrive/Genesis in 1990, in Japan only, through Taito themselves.

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Quake, Nintendo 64

id Software‘s formidable Quake was ported to the Nintendo 64 by Midway, and first published in 1996. And it is an excellent port of the classic First-Person Shooter.

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Prince of Persia, Atari 8-bit

After apparently years of toil, and unforseen circumstances, a homebrew conversion of Jordan Mechner‘s classic Prince of Persia finally arrived on Atari 8-bit systems, in 2021. It requires a 128KB XL/XE; it’s free to download and play, and comes it in a variety of different formats (including cartridge). And – I have to say, right out the gate – that it is a brilliant port.

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Dragon’s Lair, Game Boy Color

Believe it or not, but the Game Boy Color has a version of the laserdisc classic, Dragon’s Lair. Yep, that’s right – the one with Dirk the Darking in it. It was developed by Digital Eclipse and published by Capcom USA, in 2001.

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Quake, Sega Saturn

The Sega Saturn port of Quake was apparently the first official console port of id Software‘s classic 3D shooter. And, while it plays quite well, it looks kinda ugly.

Saturn Quake was developed by Lobotomy Software and published by Sega in 1997.

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