Tag Archives: conversion

Doom, Super Nintendo

The Super Nintendo conversion of id Software‘s classic Doom was developed by Sculptured Software and published by Williams Electronics in 1995. It uses the Super FX chip to help render the 3D graphics, but in truth: even with the extra processing power it’s a pretty poor effort.

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Fort Apocalypse, Commodore 64

The Commodore 64 version of the classic Atari 8-bit helicopter shooter, Fort Apocalypse, was ported by Joe Vierra and published by Synapse Software in North America in 1982. US Gold published the game in Europe slightly later.

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Cannon Fodder, Game Boy Color

Believe it or not: Sensible Software‘s classic Amiga game, Cannon Fodder, was also released for the Game Boy Color, and it’s actually not a bad game at all. It was developed by Sensible Software themselves – so is very authentic to the original – and was published by Codemasters in 2000.

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Robotron: 2084, Atari Lynx

The Atari Lynx conversion of Williamsclassic arcade game, Robotron: 2084, was developed by Shadowsoft, Inc. and first released in 1991. And it is a decent port of the twin-stick shooter.

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Ikari Warriors, MSX

The 1987 MSX2 version of the classic coin-op, Ikari Warriors, is arguably the best 8-bit conversion of this scrolling shooter around. It was converted by SNK themselves, so is about as authentic as an MSX fan could hope for. In fact: the producer of this port was Koji Obada, who designed the original arcade game.

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Voidrunner, Commodore 64

Voidrunner is second sequel to Gridrunner, the famous Llamasoft grid-based shooter that author Jeff Minter was evolving throughout the 1980s. The C64 version was first published by Mastertronic in 1987, following on from the C16/Plus 4 original.

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Metagalactic Llamas: Battle at the Edge of Time, ZX Spectrum

Ported by Chris Clark of Salamander Software and first published in 1984, Metagalactic Llamas: Battle at the Edge of Time is a straightforward conversion of the VIC-20 original, but with a couple of tweaks here and there.

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