Tag Archives: conversion

Atic Atac, Commodore 64

Wow… This is arguably the best modern remake of an old video game that I’ve ever seen!

This beautiful 2020 homebrew rendition of Ultimate‘s classic Spectrum game comes courtesy of three individuals: the code was written by Tomaz Kac of Nostalgia, the graphics were created by Steven Day (aka Ste), and the music by Saul Cross.

All three of them deserve some serious credit.

After 37 years the C64 finally gets its own version of Atic Atac,” says Tomaz Kac, “I hope we did the game justice. We tried to make it very special, not just by getting as close to Spectrum version, but by expanding it quite a bit. We hope you like it!

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Masterblazer, Amiga

Masterblazer is a 1990 conversion of the classic LucasFilm Games game, Ballblazer, but with faster, smoother graphics than the 8-bit versions, and a couple of extra play modes.

That said: the 8-bit versions were all pretty much fast and smooth enough, so is this Amiga update good enough?

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Special Criminal Investigation, Commodore 64

Special Criminal Investigation is quite a ‘special’ game. It is part of the Chase HQ series and was released on cartridge only, for the Commodore 64 at least, by Ocean Software in the UK.

SCI was also released late in the Commodore 64‘s lifetime (in 1990 to be precise), so benefited from coders knowing advanced programming techniques that could push the beige bread bin further than it had ever been pushed before.

And the result is a fast-paced, visually-impressive, and highly playable racing game. Sorry, chasing game… A conversion of the Taito arcade game, sometimes known as simply S.C.I. or Chase HQ 2: Special Criminal Investigation.

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First Samurai, Commodore 64

First released on the 16-bit Amiga and Atari ST in 1991, this 8-bit Commodore 64 conversion came later, in 1992. And – considering that it is stepping down a generation – the programmers did a good job of retaining what made the originals so good.

Platform action – lots of swords! Leaping around like a lunatic! Climbing cliff faces. Killing monsters – discovering secrets! Atmospheric SID tunes. What more could you want? 🙂

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SunDog: Frozen Legacy, Atari ST

Sundog is a sci-fi strategy/RPG/adventure game designed by Software Heaven (aka FTL – the makers of Dungeon Master), and is generally held in high regard. It originally came out on the Apple II in 1984, then later converted to the Atari ST in 1985.

I have to admit, though, that Sundog is a touch too archaic for my tastes. At least in terms of wanting to put hours into a game. The Atari ST version certainly looks better than the Apple II version, though.

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Castle Master, PC

The PC DOS version of Castle Master was released in 1990. And, while the EGA 16-colour graphics are not quite a nice as those seen in the Amiga version, they are colourful enough, and move at a fast pace.

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Halls of the Things, Commodore 64

The Commodore 64 has a version of Design Design‘s classic Halls of the Things and it looks and plays very similarly to the original Spectrum version. Which is no bad thing, because this is a challenging and fun little action game.

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Kung-Fu Master, Commodore 64

The Commodore 64 conversion of the classic arcade game, Kung-Fu Master, is not too bad. It is certainly better than the awful Spectrum version.

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Hercules, ZX Spectrum

The ZX Spectrum also had a version of Steve Bak‘s bonkers C64 platform game, Hercules. It was written by Quantum Productions and published by Alpha Omega Software in 1986.

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