Tag Archives: conversion

California Games, Atari Lynx

Epyx‘s classic C64 game, California Games, was converted (by Epyx themselves) to the Atari Lynx and released in 1989.

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Steel Talons, Atari Lynx

Steel Talons is a helicopter action game that was converted to the Atari Lynx from the 1991 arcade game of the same name.

This conversion was developed by NuFX, Inc. and first came out in 1992.

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Booty, Commodore 16/Plus4

A 1986 conversion of a hit ZX Spectrum budget game, the Commodore 16 conversion of John F. Cain‘s Booty is about as bad as a video game can get.

The game constantly dumps unfairness on you, and is about as entertaining as being crawled on by a Brazilian Wandering Spider.

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Puzznic, PC Engine

Puzznic on the PC Engine was converted by Taito themselves and released in 1990. Was it a Japanese release only? Seems like it might have been…

Puzznic might not look like much but it is actually a truly brilliant game. It first came out as an arcade game in 1989.

It’s a one or two-player game (take it in turns two-player, not simultaneous) where the aim is to clear blocks on various different-shaped boards.

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California Games, Atari 2600

Epyx programmed this 1988 conversion of California Games themselves, and – to be honest – it’s actually not that bad, considering the Atari 2600‘s limitations.

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Flashback, Megadrive/Genesis

Delphine Software‘s classic futuristic adventure game, Flashback, came out first on the Amiga in 1992 but was originally developed with the Sega Megadrive as its target platform.

Timing and cartridge production issues meant that it came out after a number of other ports had already been released, but that didn’t dent enthusiasm for the game on the Megadrive.

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The Immortal, Megadrive/Genesis

The Immortal is a legendary RPG from Electronic Arts that was originally released for the Apple IIGS, then later ported to other systems, including this 1991 Megadrive conversion which is arguably the best version of The Immortal out there.

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Ghostbusters, Sega Master System

The 1987 Sega Master System conversion of David Crane‘s classic Ghostbusters is… Okay. It’s actually got a few enhancements over other versions that make it a bit more of a challenge, although it does have its down sides.

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Ghostbusters, NES

The Nintendo Entertainment System version of David Crane‘s Ghostbusters is known for being a bit of a mess, compared to all the other versions.

It was initially released in Japan in 1986 and later in North America in 1988. Why the two year delay? Probably something to do with the fact that the game is terrible…

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