Believe it or not, but the Game Boy Color has a version of the laserdisc classic, Dragon’s Lair. Yep, that’s right – the one with Dirk the Darking in it. It was developed by Digital Eclipse and published by Capcom USA, in 2001.
Tag Archives: conversion
Quake, Sega Saturn
The Sega Saturn port of Quake was apparently the first official console port of id Software‘s classic 3D shooter. And, while it plays quite well, it looks kinda ugly.
Saturn Quake was developed by Lobotomy Software and published by Sega in 1997.
Arch Rivals, Megadrive/Genesis
Arch Rivals is a conversion of the Midway arcade game of the same name, and it’s a good one too. The Megadrive version was developed by Flying Edge and published by Midway in 1992.
Mr. Driller 2, Game Boy Advance
A conversion of the arcade game of the same name, Mr. Driller 2 works brilliantly well on the Game Boy Advance. It was initially released in 2001 by Namco.
Montezuma’s Revenge, Sega Master System
Developed by Utopia Software and published for the Sega Master System in 1989, Montezuma’s Revenge is a nice surprise for anyone looking for a decent 8-bit ‘hidden gem’ to play now. It’s a remake of Robert Jaeger‘s classic platform game, but with updated graphics, making them look more realistic than the chunky versions seen in the Atari 8-bit original.
Ms. Pac-Man, Atari Lynx
The Atari Lynx version of Ms. Pac-Man is a very good pill-gobbler, and – as far as I’m aware – it was only Pac-Man type game to appear on the system, outside of homebrew. It was developed and published by Atari Corporation in 1990.
Tekken 6, PlayStation 3
Namco‘s Tekken 6 was released first – as an arcade game – in 2007, and then later released as an enhanced version on PlayStation 3 and XBox 360, in 2009.
Vindicators, Commodore 64
Developed by Consult Ltd., for Domark, who published the game in 1988, Vindicators is a decent one or two-player simultaneous tank game, converted from the Atari arcade machine of the same name.
Forgotten Worlds, ZX Spectrum
Created by Arc Developments and published by US Gold in 1989, the ZX Spectrum port of Capcom‘s side-scrolling arcade game is an excellent late-stage shooter that demonstrates the Spectrum punching well above its own weight.
The Addams Family, ZX Spectrum
The ZX Spectrum version of Ocean Software‘s classic platformer, The Addams Family, was first released in 1992 and was for 128K Spectrums only. The game was programmed by Andrew Deakin, with graphics by Ivan Horn and sound by Jonathan Dunn.