Tag Archives: conversion

Boxxle II, Game Boy

Boxxle II came out for the Nintendo Game Boy in 1991.

It’s a straightforward continuation of the Sokoban theme, with more levels to push boxes around in.

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Boxxle, Game Boy

Boxxle is the Game Boy conversion of the classic box-shifting game, Sokoban. It was released in Japan in 1989 and in Europe and North America in 1990.

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Nebulus, Atari ST

John M. PhillipsCommodore 64 classic translates well to the Atari ST.

Nebulus is a rather tough platform game where the aim is to reach the top of an ever more challenging series of cylindrical towers.

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Little Big Planet, PSP

Developed by SCE Cambridge Studio in conjunction with Media Molecule and published by Sony in 2009, the PSP conversion of Little Big Planet is a wonderfully-imaginative platform game based around a unique character called Sackboy.

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Ape Escape: On The Loose, PSP

This 2005 conversion of the classic PlayStation game, Ape Escape, is a colourful 3D “chase ’em up”, where you’re basically chasing monkeys with a net through time. Yes: through various cartoony periods of history! And it’s a fairly fun game…

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Tekken: Dark Resurrection, PSP

The portable version of Tekken 5: Dark Resurrection was published for the PSP in 2006. It’s a conversion of the 2005 arcade game from Namco, converted by Japanese studio Eighting.

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Cannon Fodder, Archimedes

The Acorn Archimedes conversion of the classic Cannon Fodder is pretty much identical to the Amiga original, even down the music, which is not always the case with Cannon Fodder conversions.

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Elite, Archimedes

The Acorn Archimedes conversion of Bell and Braben‘s classic Elite was written by Warren Burch and Clive Gringras and published by Hybrid Technology in 1991.

It is considered by many to be the definitive version of Elite available, although that is both a matter of taste, and also a matter of actually getting the game to run in a RISC OS environment.

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Elite, NES

Developed by Imagineer, the Nintendo Entertainment System version of Elite is pretty good – considering that the NES isn’t particularly suited to generating wireframe 3D graphics. Yes, the wireframe 3D is slow (like in all the 8-bit versions of Elite), but not to the point where it makes the game unplayable.

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