Treasure Trap is an isometric platform adventure developed by Doodlebug Designs and published by Electronic Zoo in 1989. It was released for both the Amiga and the Atari ST and it is the ST version that I’m looking at today.
Palace Software‘s notorious Barbarian is a ‘sword and sandal’ beat ’em up with a knockout gimmick: you can decapitate your opponent with a well-placed sword stroke!
Granted: you have to time it correctly, and get the distance between you and your opponent right, but when you pull it off the head bounces off in hilarious fashion, before being finally getting booted off the screen by a gremlin.
Sundog is a sci-fi strategy/RPG/adventure game designed by Software Heaven (aka FTL – the makers of Dungeon Master), and is generally held in high regard. It originally came out on the Apple II in 1984, then later converted to the Atari ST in 1985.
I have to admit, though, that Sundog is a touch too archaic for my tastes. At least in terms of wanting to put hours into a game. The Atari ST version certainly looks better than the Apple II version, though.
Following on from Jimmy White’s Whirlwind Snooker, Archer Maclean’s Pool was published in 1992 by Virgin Games. It was of course designed and programmed by Archer MacLean.
And, because pool is much more simple to play than snooker, and because this game uses the same engine as the previous game, Pool is arguably more immediately playable and more fun overall than its predecessor.
The 1986 Atari ST conversion of Tau Ceti – by Ron De Santi of Comtec – is much faster than the 8-bit versions and therefore more challenging. And what a brilliant challenge it is!
Developed by Mr. Micro and published by Firebird in 1988 the Atari ST version of Elite is pretty much identical to the Amiga version – in terms of graphics and gameplay.
The Atari ST conversion of Ghouls ‘N Ghosts is pretty ugly.
Published by Microdeal in 1987, Airball is a weird and challenging isometric puzzle game where you play a bubble exploring a trap-ridden castle, looking for gems (which convert to a low number of points), and also looking for ‘Inflation Stations’ because the bloody stupid ball has a slow leak and needs to be constantly topped-up with air…