The Atari ST conversion of Ghouls ‘N Ghosts is pretty ugly.
Published by Microdeal in 1987, Airball is a weird and challenging isometric puzzle game where you play a bubble exploring a trap-ridden castle, looking for gems (which convert to a low number of points), and also looking for ‘Inflation Stations’ because the bloody stupid ball has a slow leak and needs to be constantly topped-up with air…
I keep banging on about Geoff Crammond‘s The Sentinel and will probably continue to do so until I’ve written about every version available. 🙂
Cap’n’ Carnage is so bad that the programmer hasn’t even spelled the word “captain” correctly in the game itself… When you see a mistake like that you know you’re playing a low quality piece of software. Professionals do not make that kind of mistake on commercial releases. Oh dear me, this game is bad…
Rotox was published by U.S. Gold in 1990. It is an obscure-but-interesting overhead robot shooter, with flat, polygonal platforms suspended over an infinite drop. Which you must of course avoid falling into.
Archipelagos came out on the Atari ST, Amiga, and for PC MS-DOS, and was developed by Astral Software in the UK and published by Logotron in 1989.
It is a strange first-person puzzle game where you must cleanse a series of islands of the ‘Blood of the Ancients’ by clicking on some obelisks.
I have to say: I really love Chip’s Challenge, and have done ever since I first played it on its original platform: the Atari Lynx.
Converted by UK-based Images Software and published by US Gold in 1990, Chip’s Challenge is an old school maze/puzzle game, set inside a computer, and it features well-defined, cute graphics, and challenging puzzles. It has all the ingredients of a classic game.
Another great “hidden gem” on the Atari ST – Wrangler, developed by Magnetic Fields and published by Alternative Software in 1988.
Wrangler a strange isometric puzzle game, with you playing the role of a robotic cowboy called “Glint Eastwood” (groan), and who must patrol various levels, collecting a required number of coloured tiles in order to shut down some alien gates. It’s a difficult game to explain, but is quite easy to play when you get the hang of it, and also quite compelling.