Tag Archives: water

Splatterhouse, Arcade

Splatterhouse is an infamous side-scrolling horror-themed action game that was released into arcades by Namco in 1988. It is known for its grotesque opponents and for its satirisation of well-known horror films of the 1980s.

Continue reading Splatterhouse, Arcade

Leaderboard, Amstrad CPC

The 1987 Amstrad CPC conversion of Leaderboard was developed by Canvas – the same team who made the ZX Spectrum version. And – in truth – it’s definitely the worst version of Leaderboard available, falling massively short of the Commodore 64 original.

Continue reading Leaderboard, Amstrad CPC

World Class Leaderboard, ZX Spectrum

The more fully-featured sequel to Leaderboard on the Spectrum is better than its predecessor, but not without its problems.

Continue reading World Class Leaderboard, ZX Spectrum

Leaderboard, ZX Spectrum

The ZX Spectrum conversion of the classic Commodore 64 game, Leaderboard, was coded by Roy Gibson and Ian Weatherburn, with graphics by Simon Butler, and was published by US Gold in 1987.

While it is playable enough it’s fair to say that it is probably the most bare-bones and basic conversion of this great golf game out there.

Continue reading Leaderboard, ZX Spectrum

Leaderboard: Executive Edition, Commodore 64

The 1987 follow-up to the classic Leaderboard, the Executive Edition features four new golf courses with new features such as bunkers and trees. It’s essentially the same great game as Leaderboard, with the same simple control system and simulation of ball movement.

Continue reading Leaderboard: Executive Edition, Commodore 64

Leaderboard, Commodore 64

The original Leaderboard was developed by Bruce and Roger Carver for the Commodore 64 and was published by Access Software in North America and US Gold in Europe. Leaderboard was the best-selling C64 game of 1986 in the UK.

Continue reading Leaderboard, Commodore 64

Ikari Warriors, ZX Spectrum

The 1987 conversion of Ikari Warriors is bit of an “auteur piece” on the ZX Spectrum. What I mean by that is: one guy made it on his own. He programmed the game; created the graphics, and did the sound. That man was David Shea, and the truth be told: he did an excellent job of it – managing to squeeze in most of the arcade game‘s features. Which is pretty impressive on a Spectrum.

Continue reading Ikari Warriors, ZX Spectrum

Ikari Warriors, Commodore 64

This Commodore 64 conversion of SNK‘s classic arcade game, Ikari Warriors, is considered to be one of the best vertically-scrolling shooters on the system. It was programmed by John Twiddy and published by Elite Systems in 1986.

Continue reading Ikari Warriors, Commodore 64