Tag Archives: isometric

RPM Racing, Super Nintendo

RPM Racing for the SNES is an isometric, split-screen racing game that was developed by Silicon & Synapse (the company that later became Blizzard) and published by Interplay in 1991 in North America, and in 1992 in Japan. I don’t think it was ever given an official European release. The RPM part of the title stands for: “Radical Psycho Machine“.

It is the predecessor to Rock n’ Roll Racing (1993), and the successor to Racing Destruction Set (1984). They apparently took the core logic editor and track editor from Racing Destruction Set and ported it over to the SNES, before customising it with everything else they wanted in the game.

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Batman, MSX

Published by Ocean Software in 1986, the MSX version of Jon Ritman and Bernie Drummond‘s classic isometric platform game is just as good as the original Spectrum version, if not better.

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Magical Vacation, Game Boy Advance

Magical Vacation is a GBA RPG, developed by Brownie Brown and published by Nintendo, in Japan only, in 2001. An English fan translation is available for the game, but it’s unfortunately not yet complete. That said: the majority of the game has been translated, and it’s absolutely worth playing because this is such a beautiful adventure!

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Urban Strike, Game Gear

The third game and final game in the ‘Strike Series‘ released for the Game Gear, Urban Strike, was developed by Borta, Inc. and published by THQ in 1995.

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Jungle Strike, Game Gear

The second game in the “Strike Series“, Jungle Strike on the Game Gear is more of the same isometric scrolling action in a helicopter. This time there are five missions to undertake, in various different environments.

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Desert Strike, Game Gear

The Game Gear version of EA‘s classic helicopter action game, Desert Strike: Return To The Gulf, is excellent. It reproduces the tense gameplay of the original very well, and manages to pack-in quite a lot to do, over the span of four missions.

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Zaxxon’s Motherbase 2000, Sega 32X

Zaxxon’s Motherbase 2000 was an attempt by Sega to update one of its most famous IPs onto the Sega 32X (a hardware add-on for the Megadrive/Genesis). In the process I think Sega forgot one of the main reasons why Zaxxon was rated so highly…

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Spindizzy, ZX Spectrum

Originating on the Amstrad CPC, Spindizzy is a genius piece of coding and game design. It is an isometric exploration game, where you play as a spinning gyroscope (called GERALD) trying to collect gems across a large map of screens. It was designed by Paul Shirley, and the Spectrum port was handled by Phil Churchyard. Spindizzy on the Spectrum was published by Electric Dreams in 1986.

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Melkhior’s Mansion, PC

Another superb tribute to Ultimate‘s isometric adventures, this one called Melkhior’s Mansion. It was created by BitGlint Games and could be described as an “isometric Atic Atac“, although there is definitely more to it than that.

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