Tag Archives: isometric

Azure Dreams, PlayStation

Developed by Konami Computer Entertainment Tokyo (KCET) and published by Konami in 1997, in Japan, and in 1998 in North America and Europe, Azure Dreams is a ‘Roguelike’ Role-Playing Game about a young boy who wants to become a Monster Hunter.

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Conqueror, Atari ST

Converted to the Atari ST by the author of the original Archimedes version, Jonathan Griffiths, Conqueror is a 3D tank combat game that uses a similar view to David Braben‘s Zarch. In fact, it uses the same graphics routines as Zarch, because Braben gave them to Griffiths.

Conqueror was published by Superior Software Ltd. (in the UK) and Rainbow Arts Software GmbH (in Europe), in 1989.

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Diablo II: Lord of Destruction, PC

This is the expanded version of Diablo II, called Lord of Destruction, released by Blizzard in 2001.

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Marvel: Ultimate Alliance, PlayStation 3

Marvel: Ultimate Alliance is a fighting-based action game developed by Raven Software and published by Activision in 2006. In it you control a team of four Marvel superheroes, chosen from a pool of 23 playable characters (not all of which are available from the start – you must unlock some of them), and going up against the forces of Doctor Doom.

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Super Hero, Amstrad CPC

Codemasters1988 release for the Amstrad, Super Hero, sounds innocuous, but it marked the return of pixel artist Bernie Drummond, after Head Over Heels and Batman, but before Monster Max. Which was always a cause for celebration, in my humble opinion. RIP Bernie.

Super Hero is similar to Ultimate Play the Game‘s Nightshade, or Gunfright, in that the isometric backgrounds scroll around on occasion. Not all the time. Some rooms are static, Knight Lore-style.

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Neighbours, Atari ST

Neighbours was developed by “Impulze” and published by Zeppelin Games, for the Atari ST, Amiga, C64 and ZX Spectrum, in 1991.

Based on the popular Aussie TV series of the same name, Neighbours is a 16-bit video game that almost defies belief. It’s basically a scrolling racing game where you try to beat other characters from the show, each riding their own jalopies.

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Cadaver, Amiga

Created by The Bitmap Brothers and published by Image Works in 1990, Cadaver is an isometric platform/action game with puzzle elements, but with Dan Malone‘s distinctive artwork adorning it. We’re looking at the Amiga version here today, but it also came out for the Atari ST and PC MS-DOS.

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Jump Bug, Arcade

Jump Bug is a 1981 arcade game developed by Alpha Denshi, under contract with Hoei Corporation, and was distributed by Sega in Europe and Japan, and Rock-Ola in North America, and it’s still very much a fun game to play nowadays.

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Beach Head, ZX Spectrum

The ZX Spectrum version of Beach Head was developed by Ocean Software and published by US Gold in 1984.

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Biker Mice From Mars, Super Nintendo

Based on the animated show of the same name, Biker Mice From Mars is an isometric race game for one or two players. It was first published by Konami, exclusively for the Super Nintendo, in 1994.

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