Co-designed by David Braben – along with his team at Frontier Developments – DarXide is a more frivolous space shooter, compared to what he usually puts out. It was first published, exclusively for the 32X in Europe, by Sega in 1996.
Tag Archives: 3D graphics
Three-dimensional graphics, usually constructed of polygons. Not two-dimensional.
Postal: Brain Damaged, PC
Postal: Brain Damaged is a so-called “boomer shooter” (whatever that means), developed by HyperStrange, and first published in 2022. It’s a fast-moving, humorous and challenging First-Person Shooter with a Story Mode and a Survival Mode (but no multiplayer, that I could see).
Turok 2: Seeds of Evil Remastered, PC
The second Turok was again remastered by Nightdive Studios and re-published by Atari in 2017. The original Turok 2: Seeds of Evil was released in 1998 for N64 and Windows.
Turok: Dinosaur Hunter Remastered, PC
Remastered by Nightdive Studios and published by Atari in 2015, Turok: Dinosaur Hunter Remastered is a good example of nostalgia versus reality.
Zoids: The Battle Begins, Amstrad CPC
Zoids was a range of popular children’s toys during the 1980s. They were dinosaur robot-type things that fought each other and looked really cool (if you were six years old). The toys spawned TV shows and computer games, and this one – designed by The Electronic Pencil Company – is notable as one of the best.
Wave Race: Blue Storm, GameCube
Wave Race: Blue Storm is the 2001 GameCube sequel to Wave Race 64. It’s a single or multiplayer jetski racing game, with races taking place against seven opponents.
Azure Dreams, PlayStation
Developed by Konami Computer Entertainment Tokyo (KCET) and published by Konami in 1997, in Japan, and in 1998 in North America and Europe, Azure Dreams is a ‘Roguelike’ Role-Playing Game about a young boy who wants to become a Monster Hunter.
Conqueror, Atari ST
Converted to the Atari ST by the author of the original Archimedes version, Jonathan Griffiths, Conqueror is a 3D tank combat game that uses a similar view to David Braben‘s Zarch. In fact, it uses the same graphics routines as Zarch, because Braben gave them to Griffiths.
Conqueror was published by Superior Software Ltd. (in the UK) and Rainbow Arts Software GmbH (in Europe), in 1989.
Dragon Quest XI: Echoes of an Elusive Age, PC [Part 4 – Post Game]
Beginning of Post Game:
Visiting Havens Above on Cetacea.
Dragon Quest XI does have substantial Post Game content, for those who want the full experience of the excellent story. Challenges such as The Past Masters in Tickington , The Wheel of Hama at Mount Pang Li, Drustan’s Labyrinth, The Luminary’s Trials, and The Timewyrm are all battles for the DQ11 experts. They’re all very challenging to beat, and they’re a serious visual treat. But they’re worth grinding for to get to! 🙂
Continue reading Dragon Quest XI: Echoes of an Elusive Age, PC [Part 4 – Post Game]
Dragon Quest XI: Echoes of an Elusive Age, PC [Part 3 – Third Act]
Beginning of the Third Act:
Remembrance service in Arboria, and The Tower of Lost Time.
A gigantic number of people worked on Dragon Quest XI, and if you play it enough you’ll see where all the effort went – into creating arguably the best JRPG of all-time. Square Enix not only managed to keep the feel of the Dragon Quest universe true to itself, but also managed to innovate in many areas, to enhance the play experience.
Continue reading Dragon Quest XI: Echoes of an Elusive Age, PC [Part 3 – Third Act]