Tag Archives: 3D graphics

Three-dimensional graphics, usually constructed of polygons. Not two-dimensional.

Guile, Archimedes

The best way to describe Guile on the Archimedes is: it’s a lot like David Braben‘s Zarch (aka Virus), but set in tunnels. And if you’ve ever played Zarch before then you’ll know that that means that this game is gonna be difficult…

The box describes Guile as: “a unique three-dimensional flight simulator set in a dungeon adventure“, which is sure to have any rational gamer scratching their head in confusion.

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Micronaut One, ZX Spectrum

Micronaut One is another interesting game from Tau Ceti creator Pete Cooke. Mr. Cooke was known for making innovative, unusual, and technically-impressive games for the ZX Spectrum that were different to the norm. This one was published by Nexus in 1987 and involves travelling down 3D corridors and shooting weird alien insects that are infesting a biocomputer.

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Outlaws, PC

Developed and published by LucasArts in 1997, Outlaws is a first-person shoot ’em up set in the Wild West. The graphics are cartoony and the music is very much inspired by Ennio Morricone‘s classic The Good the Bad and the Ugly soundtrack, which gives it a distinct atmosphere that made it stand out against many of its peers of the time.

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Carmageddon: Max Damage, PC

Carmageddon: Max Damage is an updated version of Carmageddon: Reincarnation*, which was originally funded by a Kickstarter campaign and released in 2015. Max Damage was developed by (mostly) the same team who made the original Carmageddon and was first released in 2016, and is basically the same game as Carmageddon: Reincarnation but with better graphics and a few small changes to the game structure. The levels are mostly the same, although there are some new additions and tweaks here and there.

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Carmageddon TDR 2000, PC

Also known as “Carmageddon: Total Destruction Racing 2000” or “Carmageddon 3: TDR 2000” in North America, Carmageddon TDR 2000 was not developed by the same team who made the first two Carmageddon games, but an Australian developer called Torus Games. As you might have worked out from the game’s title, it was originally released in the year 2000.

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Carmageddon II: Carpocalypse Now, PC

Carmageddon II: Carpocalypse Now is the 1998 sequel to the excellent Carmageddon. Although it was developed by the same team who made the first game (Stainless Software), and although it’s still fun to play to a certain degree, in my opinion it’s not a patch on the original.

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Carmageddon, PC

Carmageddon is a notorious vehicular racing/combat game developed by Stainless Software and published by Sales Curve Interactive for MS-DOS PCs in 1997.

It was originally meant to be a game based on the Mad Max series of films. When that didn’t happen the developers then bought the license to the infamous Roger Corman/Paul Bartel film Death Race 2000, but they later decided to drop it and create their own IP, eventually coming up with the title “Carmageddon“.

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Tomb Raider III: The Adventures of Lara Croft, PC

Tomb Raider III: The Adventures of Lara Croft is the second sequel to the smash hit Tomb Raider and was developed by Core Design and published by Eidos Interactive in 1998.

The game follows archaeologist-adventurer Lara Croft as she embarks upon a quest to recover four pieces of a meteorite that are scattered across the world. Lara can explore five new locations: India, the South Pacific, London, Nevada, and Antarctica.

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Tomb Raider II, PC

The 1997 sequel to the classic Tomb Raider, Tomb Raider II, was once again developed by Core Design and published by Eidos Interactive.

The sequel builds upon the good parts of the first game and delivers even more Lara Croft hi-jinks and agility. An enhanced version of Core‘s Tomb Raider engine was used to power the game world.

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Tomb Raider, PC

The classic first adventure in the Tomb Raider series was developed by Core Design and published by Eidos Interactive – initially for the Sega Saturn – in 1996. Then PC MS-DOS and PlayStation versions followed soon after.

The game was a smash hit on the PlayStation and sold well on the PC too, making it something of a breakthrough title for Core Design, whose stature was greatly elevated with the success of the Tomb Raider series.

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