Tag Archives: 3D graphics

Three-dimensional graphics, usually constructed of polygons. Not two-dimensional.

Portal, PC

Portal is a legendary first-person puzzle/gravity game developed and published by Valve in 2007.

I say “gravity game” because Portal combines basic physics (acceleration, velocity, gravity, and inertia), with the ability to open up entry and exit portals, to create a game so beautifully simple-yet-complex that it is almost beyond belief…

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Ninja Gaiden, XBox

Developed by Team Ninja and published by Tecmo in 2004, Ninja Gaiden is a continuation of the famous 1990s Ninja Gaiden series, only this time in third-person 3D.

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N2O: Nitrous Oxide, PlayStation

This 1998 Gremlin/Fox Interactive release for the Sony PlayStation is a fast, tunnel-based shoot ’em up with trippy visuals and a pumping Crystal Method soundtrack. It was designed and programmed by the prolific Tony Crowther.

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Mercenary, Commodore 16/Plus4

Requiring 64K of RAM to run, and coded by Paul Woakes himself, Mercenary on the Plus4 is an almost perfect conversion of his classic 3D, C64 exploration game.

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Castle Master, Commodore 16/Plus4

A 1992 homebrew conversion of the fourth Freescape game, Castle Master, coded by Tanacs Attila (aka “TGMS”), with additional graphics by P. István (aka “abcug”).

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Total Eclipse, Commodore 16/Plus4

A 1990 homebrew conversion of the classic Freescape game, Total Eclipse, by the Hungarian coder Soós Ferenc (aka “SF”). It requires 64K of RAM to run.

And Total Eclipse an excellent conversion – pretty much identical to its Commodore 64 parent (from which it was converted).

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Dark Side, Commodore 16/Plus4

There are currently two different homebrew conversions of Dark Side available for the Commodore 16/Plus4 – one by Tarzan, and one by Csory. Both are shown here.

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Driller, Commodore 16/Plus4

A 1990 homebrew conversion by Pygmy that requires 64K of RAM (which technically makes it a Plus 4 release). Driller is an impressive achievement on the 6502, even if it does run slowly.

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Pikmin, GameCube

Pikmin was released for the Nintendo GameCube in 2001 and was an instant hit with gamers.

Designed and produced by Shigeru Miyamoto, the first game in the Pikmin series introduces Captain Oilmar, an alien who crash lands on a mysterious planet and where he befriends small creatures called Pikmin who help him rebuild his ship.

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Christmas NiGHTS into Dreams, Sega Saturn

Some consider this 1996 ‘freebie’ from Sega to be the best Christmas-themed game of all time. And maybe it is, because – let’s face it – there isn’t much competition.

Christmas NiGHTS into Dreams is an adaptation of the classic Sega Saturn game NiGHTS into Dreams (also released in 1996), which was developed by the famous Sonic Team.

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