Andrew Braybrook‘s classic Commodore 64 shooter, Uridium, was converted to the ZX Spectrum by Dominic Robinson in 1986, and – considering the machine’s limitations – he did a remarkable job.
Andrew Braybrook‘s classic Commodore 64 shooter, Uridium, was converted to the ZX Spectrum by Dominic Robinson in 1986, and – considering the machine’s limitations – he did a remarkable job.
Developed and published by HAL Laboratory, Arcana is a fantasy Role-Playing Game that mixes card-battling with first-person dungeoneering, and it is a reasonably enjoyable experience overall. Also known as “Card Master” in Japan, Arcana was first published in 1992, exclusively for the Super Nintendo.
Developed by Gray Matter and published by Mindscape in 1990, Mad Max on the NES is basically a loose re-telling of the story of Mad Max 2 (the film, aka The Road Warrior in North America). The opening crawl in the game is basically the same opening words as the narrator of the film.
Robert Jaeger‘s classic platform game, Montezuma’s Revenge, was released for the Commodore 64 in 1984, and I believe that Jaeger did the conversion himself, so the game is pretty much identical to the Atari 8-bit original. At least, in terms of presentation.
The fourth Soulcalibur game was once again developed by Project Soul for Namco. It was first released in 2008 for the PS3 and XBox 360, through Namco Bandai Games.
The third instalment in the Soulcalibur series was developed by Project Soul and published by Namco in 2005. Soulcalibur III was first released for the PlayStation 2, and was later followed by an improved arcade version (it was actually the last Soulcalibur game to receive an arcade release).
Developed by Infinity Ward and first published by Activision in 2007, Call of Duty 4: Modern Warfare was the point where the Call of Duty series went from merely just “big” to absolutely stratospheric.
The PlayStation 3 version of Treyarch‘s Call of Duty 3 was first released on 17th November 2006 in North America; in PAL regions on 23rd March 2007, and in Japan in 14th June 2007. It is an enhanced port of the PlayStation 2 original, with more detail in the models and environments.
The third instalment in the Call of Duty series was developed by Treyarch and first published by Activision in 2006. It is the only major Call of Duty game that wasn’t released for the PC, and it initially came out for PS2, XBox and XBox 360, with PS3 and Wii versions following later.
Developed by Treyarch and first published by Activision in 2005, Call of Duty 2: Big Red One is a console-only adaptation of the second Call of Duty game. It was released for GameCube, PlayStation 2 and XBox.