Developed by Konami Computer Entertainment Tokyo (KCET) and published by Konami in 1997, in Japan, and in 1998 in North America and Europe, Azure Dreams is a ‘Roguelike’ Role-Playing Game about a young boy who wants to become a Monster Hunter.
Developed by Konami Computer Entertainment Tokyo (KCET) and published by Konami in 1997, in Japan, and in 1998 in North America and Europe, Azure Dreams is a ‘Roguelike’ Role-Playing Game about a young boy who wants to become a Monster Hunter.
An Amstrad conversion of the minor hit, Sir Lancelot, which was first seen on the ZX Spectrum. It was published by Melbourne House in 1984.
Converted to the Atari ST by the author of the original Archimedes version, Jonathan Griffiths, Conqueror is a 3D tank combat game that uses a similar view to David Braben‘s Zarch. In fact, it uses the same graphics routines as Zarch, because Braben gave them to Griffiths.
Conqueror was published by Superior Software Ltd. (in the UK) and Rainbow Arts Software GmbH (in Europe), in 1989.
Beginning of Post Game:
Visiting Havens Above on Cetacea.
Dragon Quest XI does have substantial Post Game content, for those who want the full experience of the excellent story. Challenges such as The Past Masters in Tickington , The Wheel of Hama at Mount Pang Li, Drustan’s Labyrinth, The Luminary’s Trials, and The Timewyrm are all battles for the DQ11 experts. They’re all very challenging to beat, and they’re a serious visual treat. But they’re worth grinding for to get to! 🙂
Continue reading Dragon Quest XI: Echoes of an Elusive Age, PC [Part 4 – Post Game]
Beginning of the Third Act:
Remembrance service in Arboria, and The Tower of Lost Time.
A gigantic number of people worked on Dragon Quest XI, and if you play it enough you’ll see where all the effort went – into creating arguably the best JRPG of all-time. Square Enix not only managed to keep the feel of the Dragon Quest universe true to itself, but also managed to innovate in many areas, to enhance the play experience.
Continue reading Dragon Quest XI: Echoes of an Elusive Age, PC [Part 3 – Third Act]
Beginning of the second act:
The quest “A Dark New World“, and then some individual companion quests before the party reunites.
The game changes after the dramatic first act ending. Monsters become “Malicious“, become tougher, and now have glowing green eyes. The world turns on its head with some seriously bold story-telling…
Continue reading Dragon Quest XI: Echoes of an Elusive Age, PC [Part 2 – Second Act]
Dragon Quest XI: Echoes of an Elusive Age is the eleventh – and reportedly final – game in the long-running Dragon Quest series, from Square Enix. With the passing of character designer Akira Toriyama in March 2024, and composer Koichi Sugiyama in September 2021, this will now likely to be the case. But what a stunning game to end on, because Dragon Quest XI is one of the best, most vibrant, and most rich JRPGs I’ve ever played…
Continue reading Dragon Quest XI: Echoes of an Elusive Age, PC [Part 1 – First Act]
The NES/Famicom version of Will Wright‘s famous overhead-scrolling helicopter game, Raid On Bungeling Bay, was developed by Hudson Soft in Japan and first published by Brøderbund on 22nd Feb 1985 (despite what it says on the game’s title screen).
This groundbreaking driving game was developed by Polyphony Digital and first published by Sony in 1997. It showcases real, licensed vehicles, from a variety of manufacturers, racing in either first or third-person, and is also famous for its replay system and its soundtrack.
The 1994 Sega 32X conversion of Space Harrier is a beautiful thing to behold…