Tag Archives: weapons

Phantasy Star Online, Dreamcast

Phantasy Star Online was developed by Sonic Team and published by Sega in 2000 for the Dreamcast. The game is an online/offline JRPG in the style of the previous Phantasy Star games, and is much-celebrated. We’re looking at PSOVersion 2” here, which came out in 2001, with expanded content.

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Quake, Sega Saturn

The Sega Saturn port of Quake was apparently the first official console port of id Software‘s classic 3D shooter. And, while it plays quite well, it looks kinda ugly.

Saturn Quake was developed by Lobotomy Software and published by Sega in 1997.

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Arcane Dimensions, PC

This groundbreaking Quake mod was first released in 2015 and it has gradually increased in stature since. It’s an amazing achievement, and still incredible to play now. If you like First-Person Shooters and have never tried Arcane Dimensions before then I urge you to give it a try.

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Persona 5, PlayStation 3

Persona 5 was developed by “P-Studio” and was published by Atlus in Japan and North America, Deep Silver in PAL territories, and Sega everywhere else, in 2016. It is a Role-Playing Game set in contemporary Japan, featuring monsters, the occult, and the supernatural. Oh, and turn-based combat (but don’t let that put you off).

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Cadaver, Amiga

Created by The Bitmap Brothers and published by Image Works in 1990, Cadaver is an isometric platform/action game with puzzle elements, but with Dan Malone‘s distinctive artwork adorning it. We’re looking at the Amiga version here today, but it also came out for the Atari ST and PC MS-DOS.

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Terminator 3: The Redemption, GameCube

Developed by Paradigm Entertainment and published by Atari in 2004, Terminator 3: The Redemption is based on the Terminator 3, the film, while adding in some new scenes as backstory. Gameplay is mostly third-person shooting or driving, interspersed with pre-rendered cut scenes and on-rails shooting sections.

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Metroid Prime 3: Corruption, Nintendo Wii

The 2007 release of Metroid Prime 3: Corruption was something of a milestone for Nintendo, the game’s publisher, and Retro Studios, the game’s developer. For Nintendo this was a landmark release, showing off the Wii‘s impressive capabilities as a games console, and for Retro Studios it was the end of years of experimentation with the control system. In the end, it turned out to be a masterpiece…

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Fallout: London, PC [Part 7 – Rabbit and Pork]

Okay, here’s a “secret, hidden” bonus seventh instalment of my recent Fallout: London adventure. This one is all about the “Rabbit and Pork” DLC/add-on that was released on 30th September 2025, and grabs of my THIRD Fallout: London playthrough.

Rabbit and Pork” is Cockney rhyming slang for “talk“. It’s also the name of a recent DLC for the Fallout 4 total conversion – Fallout: London.

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Fallout: London, PC [Part 6 – Tributes and References]

The magic sprinkled over the top of Fallout: London, I would say, are the many historic and cultural tributes and references, and other fine details, that have been woven into the game by the skills and dedication of the developers.

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Fallout: London, PC [Part 5 – A Cultural Classic]

Initially, when I first saw the launch video for Fallout: London, I was sceptical about how good the voice acting would be in the game. I heard what sounded like a fake cockney accent and cringed… Thankfully, though, that first impression wasn’t correct, and I’m glad to report that the majority of the accents, and the voice acting, in Fallout: London, are absolutely spot-on.

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