Developed by Polyphony Digital and first published by Sony in 2001, Gran Turismo 3: A-Spec is the third in the famous series of driving games on the PlayStation. This time, on the PlayStation 2. And it is just as good as you might imagine…
Tag Archives: pioneering
Gran Turismo 2, PlayStation
The sequel to the hit 1997 racing game, Gran Turismo, Gran Turismo 2 carries on where its predecessor left off, only this time the experience is spread over two separate discs (in this case, CD-ROMs – not DVDs), one containing the “Arcade Mode“, and the other offering the “Gran Turismo Mode“, which is basically “Simulation Mode” from the previous game.
Gran Turismo 2 was again developed by Polyphony Digital, and was first published by Sony in 1999.
Gradius IV, Arcade
The fourth instalment in the Gradius series was released into arcades in 1999, by Konami.
Pastfinder, MSX
I would have to say that David Lubar‘s Pastfinder is one of my favourite games of all-time. Not only does it have an interesting player craft, but there’s also a compelling game buried within this seemingly impenetrable shooter.
Spindizzy, ZX Spectrum
Originating on the Amstrad CPC, Spindizzy is a genius piece of coding and game design. It is an isometric exploration game, where you play as a spinning gyroscope (called GERALD) trying to collect gems across a large map of screens. It was designed by Paul Shirley, and the Spectrum port was handled by Phil Churchyard. Spindizzy on the Spectrum was published by Electric Dreams in 1986.
Strider, PC Engine
The PC Engine/Turbografx-16 version of Capcom‘s classic arcade game, Strider, was programmed by Capcom themselves, and first published by NEC Avenue in 1994.
Gradius III, Arcade
Konami‘s 1989 arcade sequel, Gradius III, is beast of a game.
Image Fight, Arcade
Image Fight is a vertically-scrolling shooter, released into arcades in 1988 by Irem.
Pool of Radiance, Commodore 64
Developed by Strategic Simulations, Inc., Pool of Radiance is a ground-breaking AD&D RPG for 8-bit computers. It was first released in June 1988, in America, and later published in Europe by US Gold, and in Japan by Pony Canyon.
Raid On Bungeling Bay, NES/Famicom
The NES/Famicom version of Will Wright‘s famous overhead-scrolling helicopter game, Raid On Bungeling Bay, was developed by Hudson Soft in Japan and first published by Brøderbund on 22nd Feb 1985 (despite what it says on the game’s title screen).