Unreal Tournament is a famous, futuristic first-person shooter, developed by Epic Games and Digital Extremes and first published by GT Interactive in 1999. The game is powered by the first version of the Unreal Engine (which was created for Unreal) and it helped popularise arena-based, multiplayer deathmatching, alongside competitors such as Quake II and Quake III Arena.
Unreal is a pioneering first-person shooter developed by Epic Games and Digital Extremes and first published by GT Interactive in 1998. It is the very first game in the Unreal series and was the first game to use the Unreal Engine, which was a ground-breaking 3D game engine at the time. Of course most gamers know about the Unreal Engine, and how it continues to innovate now, but this game is where Unreal first started.
Venture is an early fantasy maze shooter developed and distributed into arcades by Exidy in 1981. In some respects it is similar to Stern Electronics‘ Berzerk (and its sequel, Frenzy), with simple bitmap graphics, an overhead viewpoint, and extremely challenging gameplay.
Speedball 2: Brutal Deluxe is the 1990 sequel to The Bitmap Brothers‘ Speedball. The game makes several changes to the original Speedball, but the main change is that teams now have nine players on-field (eight outfield players and a goalkeeper), instead of the previous five.
Developed by The Bitmap Brothers and published by Image Works in 1988, Speedball is a violent futuristic sport game where two teams try to score goals by throwing a metal ball into openings at the top and bottom of an enclosed court.
Mercenary: The Second City is an add-on for the classic game Mercenary that gives the player a new environment and new missions to solve. It was first released for the ZX Spectrum in 1988.
Paul Woakes‘ classic open-world cockpit exploration game, Mercenary, was ported to the 48K ZX Spectrum by David Aubrey-Jones and published by Novagen Software in 1987.
The Way of the Exploding Fist is a classic one-on-one martial arts fighting game, developed by Australian company Beam Software and published by Melbourne House in 1985.
Geoff Crammond‘s racing simulator, Revs, is an absolute classic on the BBC Micro. It was the first ever racing game made for home computers that focused on realism, and it still plays amazingly well to this day. Revs was first published by Acornsoft in 1985.