Gradius II on the PC Engine pushes the concept of this horizontally-scrolling shooter to new limits, with stunning new levels and an insane amount of challenge.
Tag Archives: aliens
R-Type II, Arcade
Irem‘s 1989 sequel to their hit shooter, R-Type, is definitely an upgrade to the series, rather than a recycling of parts of the first game (as the other supposed ‘sequels’ turned out to be).
Rick Dangerous 2, Commodore 64
Rick Dangerous 2 is the 1990 sequel to the original platform game, Rick Dangerous. It was published by Micro Style (a sub-label of Microprose), and was once again developed by Core Design of Derby.
Alien 3, Game Boy
Now this is an interesting departure from the majority of Alien 3 games of the time… It’s an overhead scrolling adventure, rather than a side-scrolling shooter.
Developed by British firm B.I.T.S. (aka Bits Studios) and published by LJN in North America and Acclaim in Japan in 1993, Alien 3 on the Game Boy sees you playing Ripley, on Fury 161, and the similarity to the film ends there… LOL.
Keith Courage in Alpha Zones, PC Engine
Keith Courage in Alpha Zones is a single-player platform game with action elements, developed by Advance Communication Company and published by Hudson Soft in Japan (in 1988) and NEC in North America (in 1989).
When the PC Engine was launched in North America in 1988 – as the TurboGrafx-16 – THIS was the pack-in game that greeted new owners. Not R-Type, not Turrican, not Ghouls ‘N Ghosts – nor any of the other great games on the system – but Keith bloody Courage in bloody Alpha Zones… History has noted that NEC (the manufacturer of the PC Engine) missed a MAJOR trick there, possibly even contributing to the console’s under-performance in sales, and eventual demise.
Star Wars: Bounty Hunter, PlayStation 2
Developed by LucasArts and first published in 2002, Star Wars: Bounty Hunter is a third-person action game in which you play as Jango Fett, and it is also a prequel to the Star Wars film: Attack of the Clones.
Defender, Atari 2600
It’s no secret that the Atari 2600 port of Defender sucks. Thankfully, though, the 2600 has a saviour in form of Defender II, the much better sequel.
Gorf, Atari 2600
The Atari 2600 version of the classic arcade shooter, Gorf, was programmed by Alex Leavens and first released in 1982 by CBS Video Games. It is a cut-down version of the arcade original*, with graphics and scenes that barely recreate it.
* = Yes, it doesn’t have the fifth ‘Galaxian‘ stage, which most commercial ports of the game are missing due to rights issues. Enhanced homebrew ports of the game have since re-instated it.
Metroid Prime 3: Corruption, Nintendo Wii
The 2007 release of Metroid Prime 3: Corruption was something of a milestone for Nintendo, the game’s publisher, and Retro Studios, the game’s developer. For Nintendo this was a landmark release, showing off the Wii‘s impressive capabilities as a games console, and for Retro Studios it was the end of years of experimentation with the control system. In the end, it turned out to be a masterpiece…
Strangeloop, ZX Spectrum
Written by Charles Goodwin and published by Virgin Games in 1984, Strangeloop is a maze-based action adventure for the ZX Spectrum with a surreal, futuristic vibe to it.