Tag Archives: aliens

Pulstar, Neo Geo

Pulstar is a horizontally-scrolling, ‘bullet hell’ style shooter developed by Aicom and published in arcades for the Neo Geo MVS in 1995.

And – let’s face it – it’s also a blatant rip-off of Irem‘s R-Type too. That said: it’s not a bad rip-off at all, arguably eclipsing R-Type in terms of graphics.

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Colony 7, Arcade

Taito‘s American division developed this vertical screen base defence game in 1981. Colony 7 owes quite a bit to Missile Command, if the truth be known, and was also probably the very first video game to feature “rip-off” micro-transactions too…

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Midnight Mutants, Atari 7800

Released only in North America on the Atari 7800 in 1990, Midnight Mutants is a free-roaming, scrolling action adventure with isometric graphics. It was developed by Radioactive Software and the box art features a likeness of Al Lewis, dressed as Grandpa Munster, who plays the role of “Grampa” in this game.

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Star Wars: Knights of the Old Republic, PC

LucasArts/Bioware‘s 2003 release, Knights of the Old Republic, is thought by some to be the best Star Wars game ever made.

It’s a hardcore RPG in the style of Neverwinter Nights (also by Bioware) and other realtime/turn-based hybrids of the early 2000s.

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Perfect Dark, Nintendo 64

The spiritual successor to Goldeneye, Perfect Dark is a brilliant, 3D, first-person shooter developed by Rare and published by Nintendo in 2000.

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Zig Zag, Commodore 64

Written by Tony Crowther and published by Mirrorsoft in 1987, Zig Zag is a weird and wonderful isometric shoot ’em up where you fly a wedge-shaped ship around a maze collecting crystals.

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Alien Highway, ZX Spectrum

The direct sequel to Highway Encounter, Alien Highway is an isometric, third-person shoot ’em up with you taking control of a robot trying to push a bomb up a road, in order to destroy an invading alien base.

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Highway Encounter, ZX Spectrum

Highway Encounter is another classic ZX Spectrum game created by the talented and prolific Costa Panayi of Vortex Software. It was first published in 1985.

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Xenon 2 Megablast, Amiga

This 1989 shooter was designed by The Bitmap Brothers but programmed by The Assembly Line – a collaboration that resulted in one of the best-remembered Bitmap Brothers‘ games.

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