Tag Archives: overhead

Gargoyle’s Quest, Game Boy

This interesting 1990 action adventure platform game is a spin-off from the classic arcade game Ghosts ‘N Goblins.

It features the flying demon character (called Firebrand in English language versions and Red Arremer in the original Japanese version) in the lead role, and who was first seen as an enemy in the Ghosts ‘N Goblins arcade game. That, in itself is quite unusual – getting to play a baddie from an earlier game in a later sequel, and this game is more than just a simple platform game.

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Rambo: First Blood Part II, Commodore 64

Rambo: First Blood Part II, by Ocean Software, is a legendary Commodore 64 game without much substance. People revere the music (by Martin Galway), and also like the simple 360 shooter gameplay, but the truth is: this is an example of an early video game without much to do, and what there is is rather simplistic.

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Hammerwatch, PC

Hammerwatch is a brilliant single or multi-player fantasy action game with tiny characters fighting off hoards of killer monsters. It features beautiful pixel graphics, atmospheric lighting effects, RPG elements, and seriously challenging gameplay. It was created by Swedish developer Crackshell and first published in 2013. Hammerwatch is available for Windows, Linux, OS X, Nintendo Switch, PlayStation 4, and XBox One.

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Shin Megami Tensei If…, Super Nintendo

Shin Megami Tensei If… is a spin-off from the main Shin Megami Tensei series that is smaller and more confined than previous games. It was developed and published by Atlus in 1994.

This time the story is set in a school where a bullied pupil tries to summon demons in the gym, to deal with his harassers, only to wind-up being possessed by them and threatening to destroy the world. You play a group of schoolkids who team-up to try to stop him.

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Shin Megami Tensei, Super Nintendo

This cult Japanese Role Playing Game was originally released for the Super Nintendo in 1992 in Japan. It was developed by Atlus and is the third game in the Megami Tensei series, and the first in the central Shin Megami Tensei series.

The game mixes elements of philosophy, occultism, science fiction, religion, and role-playing in a somewhat unique way. It remained untranslated into English for a decade, because of its controversial content and Nintendo‘s strict policy guidelines. It wasn’t until 2002, and an unofficial fan translation patch by team Aeon Genesis, that the original SNES release received an English translation. An official English translation was eventually released on iOS in 2014 by Atlus.

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APB, Atari Lynx

This 1991 handheld conversion of Atari‘s classic APB (All Points Bulletin) arcade game is actually rather good. It might have titchy graphics, and also lack the useful vertical screen orientation of the original, but the developers (Quicksilver Games, Inc.) did a fine job of translating the fun scrolling gameplay to the small Lynx screen.

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Gauntlet: The Third Encounter, Atari Lynx

While Gauntlet: The Third Encounter is an admirable effort on the Atari Lynx, it has to be said that it really isn’t Gauntlet. Not the Gauntlet that we know and love anyway…

Which isn’t a surprise when you take into account the fact that this game didn’t start out as Gauntlet – it was called “Time Quests and Treasure Chests” and was developed by Epyx, and was later turned into a Gauntlet game by Atari for “brand recognition purposes”.

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Gunple: Gunman’s Proof, Super Nintendo

Gunple: Gunman’s Proof was developed by Lenar and published by ASCII Corporation in 1997. It was one of the last games to be released for the SNES and was only ever released in Japan. An English fan translation does exist, though, which means that non Japanese speakers can enjoy this wonderful game.

In essence, Gunple could be described as ‘Zelda with guns’ or a ‘Wild West Zelda‘, because – graphically – the game does have a lot of similarities to Nintendo‘s classic A Link To the Past. In fact: some of the background graphics, in my opinion, appear to have been lifted from the aforementioned Zelda game, which in reality is no bad thing.

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Herzog Zwei, Megadrive/Genesis

Developed by Techno Soft and first published in 1989, Herzog Zwei is an early real-time strategy game, predating Dune II by three years. It is the sequel to Herzog on the MSX2 and it shares the same DNA as that game.

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MUSHA, Megadrive/Genesis

MUSHA is a well-liked Megadrive shooter, made by famed Japanese developer Compile. It is part of the Aleste series, but features a ‘mecha’-suited protagonist fighting against a super computer that has taken over the Earth, rather than a spaceship.

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