Tag Archives: split screen

Lamborghini: American Challenge, Super Nintendo

Developed and published by Titus in 1993, Lamborghini: American Challenge is a third-person racing game where you drive a Lamborghini supercar around various locations in America. And it is an exceptionally good console racer, made from good, old-fashioned 2D pixel art and a convincing old school road effect.

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RPM Racing, Super Nintendo

RPM Racing for the SNES is an isometric, split-screen racing game that was developed by Silicon & Synapse (the company that later became Blizzard) and published by Interplay in 1991 in North America, and in 1992 in Japan. I don’t think it was ever given an official European release. The RPM part of the title stands for: “Radical Psycho Machine“.

It is the predecessor to Rock n’ Roll Racing (1993), and the successor to Racing Destruction Set (1984). They apparently took the core logic editor and track editor from Racing Destruction Set and ported it over to the SNES, before customising it with everything else they wanted in the game.

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Gran Turismo 3: A-Spec, PlayStation 2

Developed by Polyphony Digital and first published by Sony in 2001, Gran Turismo 3: A-Spec is the third in the famous series of driving games on the PlayStation. This time, on the PlayStation 2. And it is just as good as you might imagine…

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Gran Turismo 2, PlayStation

The sequel to the hit 1997 racing game, Gran Turismo, Gran Turismo 2 carries on where its predecessor left off, only this time the experience is spread over two separate discs (in this case, CD-ROMs – not DVDs), one containing the “Arcade Mode“, and the other offering the “Gran Turismo Mode“, which is basically “Simulation Mode” from the previous game.

Gran Turismo 2 was again developed by Polyphony Digital, and was first published by Sony in 1999.

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Wave Race: Blue Storm, GameCube

Wave Race: Blue Storm is the 2001 GameCube sequel to Wave Race 64. It’s a single or multiplayer jetski racing game, with races taking place against seven opponents.

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Gran Turismo, PlayStation

This groundbreaking driving game was developed by Polyphony Digital and first published by Sony in 1997. It showcases real, licensed vehicles, from a variety of manufacturers, racing in either first or third-person, and is also famous for its replay system and its soundtrack.

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Quake II, Nintendo 64

The Nintendo 64 version of id Software‘s Quake II was developed by Raster Productions and released in 1999, by Midway in North America and Activision in PAL regions.

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GoldenEye: Rogue Agent, GameCube

Developed by EA Los Angeles and published by EA Games for GameCube, PlayStation 2 and XBox in 2004, GoldenEye: Rogue Agent is an ‘anomaly’ in the James Bond video game franchise. Described as “non-canon“, and more of a “what if…” kind of video game experiment, Rogue Agent unfortunately doesn’t have any connection between it and the classic 1997 N64 game called “GoldenEye“. This did actually lead to players calling out Electronic Arts for deceptive use of the “GoldenEye” name.

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Turok: Evolution, GameCube

Released for the GameCube in 2002, Turok: Evolution is the fourth game in the Turok series (fifth, if you count the non-canon Turok: Rage Wars), and serves as a prequel to Turok; Dinosaur Hunter (the first Turok game in this series), and will appeal to those who want a First-Person Shooter with dinosaurs in it. Because that is exactly what this game is!

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Need For Speed: Carbon, GameCube

Need For Speed: Carbon is the fourth and final Need For Speed game released for the GameCube (after Underground, Underground 2, and Most Wanted). It was again developed by “EA Black Box” and published by Electronic Arts. This time in 2006.

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