Tag Archives: Obscure

Rollaround, Commodore 64

Rollaround is an isometric action/puzzle game written by Tony Kelly of Mr. Chip Software and was published by Mastertronic in 1987. The gameplay is a combination of Marble Madness, Bobby Bearing, Spindizzy and Q*Bert, where the aim is to control a rolling ball that moves around a map of screens, rolling over tiles, activating switches, and collecting cross tiles for points.

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Energy Breaker, Super Nintendo

Energy Breaker is an isometric, tactical, turn-based RPG, developed by Neverland and published exclusively for the Super Nintendo by Taito in 1996. It was only ever released in Japan but does have an English fan translation patch available for it, which makes it playable to Western audiences.

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Alcahest, Super Nintendo

Alcahest is a scrolling, overhead action game – with RPG elements – that was developed by HAL Laboratory and published by Squaresoft in 1993. It was only ever released in Japan, but a fan-made, English translation patch is available to make it fully playable to Western audiences. Which is what I’m showing here.

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Time-Gate, ZX Spectrum

Written by John Hollis and first published by Quicksilva for the 48K ZX Spectrum in 1983, Time-Gate was the first Spectrum game I ever played and is a simple first-person space shooter – basically a Star Raiders clone with a few differences.

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Donkey Kong 3, Arcade

Donkey Kong 3 is a platform shooter released into arcades by Nintendo in 1983. As a sequel to one of the greatest video games of all-time [Donkey Kong] it is a relatively obscure instalment in the series and doesn’t get talked about, or played, much now. Probably because it’s not that great.

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Canyon Warrior, ZX Spectrum

Canyon Warrior is a vertically-scrolling shoot ’em up written by Ste Cork and published by Mastertronic in 1989. The game came out very late in the ZX Spectrum‘s life, which is probably why it’s technically quite impressive (for the Spectrum).

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Winter Gold, Super Nintendo

Winter Gold is an Olympic-style sports game developed by Norwegian company Funcom and published by Nintendo in 1996. While it is not that well known it is interesting because it was one of the few games to utilise the Super FX chip to provide extended 3D graphics capabilities, in the same way that Star Fox, Doom, Vortex and Stunt Race FX did.

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SonSon, Arcade

SonSon is a scrolling platform shooter created by Capcom and distributed into arcades in 1984. It is loosely based on the Chinese “Monkey King” story from the novel Journey to the West. SonSon can be played single-player, or two player simultaneous co-op.

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Laser Zone, ZX Spectrum

The Spectrum version of Llamasoft‘s Lazer Zone was programmed by Chris Clark for Salamander Software and first published by Quicksilva in 1983. It’s a fairly decent shoot ’em up, with a tricky dual gun mechanic to get your head around.

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