Tag Archives: jungle

Arnie 2, Commodore 64

The sequel to Zeppelin Games1992 budget hit, Arnie, Arnie 2 is more of the same isometric scrolling shoot ’em up action – starring everyone’s not-so-favourite, non-licensed Arnold Schwarzenegger parody.

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Ikari Warriors, ZX Spectrum

The 1987 conversion of Ikari Warriors is bit of an “auteur piece” on the ZX Spectrum. What I mean by that is: one guy made it on his own. He programmed the game; created the graphics, and did the sound. That man was David Shea, and the truth be told: he did an excellent job of it – managing to squeeze in most of the arcade game‘s features. Which is pretty impressive on a Spectrum.

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Ikari Warriors, Commodore 64

This Commodore 64 conversion of SNK‘s classic arcade game, Ikari Warriors, is considered to be one of the best vertically-scrolling shooters on the system. It was programmed by John Twiddy and published by Elite Systems in 1986.

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Metal Gear 2: Solid Snake, MSX

Metal Gear 2: Solid Snake is a direct sequel to the original Metal Gear and was first released for the MSX2 by Konami in 1990. It was again written and designed by Hideo Koijima and is much better than the half-baked pseudo sequel, Snake’s Revenge, by Ultra Games on the NES.

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Snake’s Revenge, NES

Snake’s Revenge is a sequel to Metal Gear that was developed specifically for the North American and European NES markets by Konami and Ultra Games. It first came out in North America in 1990, and in Europe in 1992. Why there was a two-year gap between those releases is anyone’s guess.

Hideo Koijima wasn’t involved in the making of Snake’s Revenge and it is considered ‘non-canonical’, but he did make Metal Gear 2: Solid Snake for the MSX in response to it. I’m guessing that he wasn’t particularly enamoured with the idea of another team working on his signature series, but ultimately he (rather diplomatically) says that Snake’s Revenge is “not a bad game“.

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Rambo: First Blood Part II, Commodore 64

Rambo: First Blood Part II, by Ocean Software, is a legendary Commodore 64 game without much substance. People revere the music (by Martin Galway), and also like the simple 360 shooter gameplay, but the truth is: this is an example of an early video game without much to do, and what there is is rather simplistic.

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Toki, Arcade

Toki is a relatively obscure platform-based arcade game, by Japanese developer TAD Corporation, which was first released in 1989. And it is as bloody hard as nails!

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Flashback, Megadrive/Genesis

Delphine Software‘s classic futuristic adventure game, Flashback, came out first on the Amiga in 1992 but was originally developed with the Sega Megadrive as its target platform.

Timing and cartridge production issues meant that it came out after a number of other ports had already been released, but that didn’t dent enthusiasm for the game on the Megadrive.

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Urban Strike, Megadrive/Genesis

Urban Strike is the second sequel to Desert Strike, and the follow-up to Jungle Strike, and it improves on both those games in a number of different ways.

For starters: there are now indoor shooting sections, where you have to search for MIAs and POWs and free them. Secondly: this time you get to fly different helicopters, and thirdly: you also get to drive ground assault vehicles! Yippee! 🙂

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Jungle Strike, Megadrive/Genesis

Jungle Strike is the 1993 sequel to the smash hit Desert Strike. It walks the same satirical/propaganda tightrope as the previous game, and is just as much fun to play.

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