Dun Darach is the 1985 sequel (actually prequel) to Tir Na Nog, written by Greg Follis and Roy Carter and again featuring the expressive Cuchulainn – the long-haired man who is not afraid to walk around with his shirt off…
Worms: The Director’s Cut on the CD32 is a beautifully smooth and playable conversion of the Amiga original, with the same highly compelling and ultra-competitive ‘versus’ gameplay.
The Commodore 64 version of Geoff Crammond‘s The Sentinel is just as good as the original BBC Micro version of the game, if not better – ie. it’s absolutely bloody brilliant.
Like a game of chess – but far scarier – The Sentinel is a game of strategy and cunning that is played-out on a mountainous chequerboard landscape that is overseen by the titular Sentinel.
Gauntlet II is the 1986 sequel to the classic four-player arcade game, Gauntlet. It was made by pretty much the same Atari Games team that made the first game, so retains a lot of its qualities. Which is great, because the first Gauntlet was brilliant and fans wanted more of the same – only with enhancements. Which is exactly what they got.
Another timeless classic video game that originated on the BBC Micro in 1986.
Geoff Crammond‘s The Sentinel is a strategic game of ‘hide and seek’ – played-out on a chequeboard-like surface over which a being called The Sentinel watches.
The BBC Micro version was the very first version of Jeremy Smith and Peter Irvin‘s classic Exile, released through Superior Software in 1988.
Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems.
Including the Commodore 64.
Of all the versions of Exile I’ve played I’d have to say that the Commodore 64 version is arguably the best. Because the graphics are so nice. Because the gravity, inertia and feeling of flying around on a jet pack, in a free form, windy world, are just so good – so ahead of their time.
The controls are a bit weird (for picking up and using objects), granted, but the speed with which your man zips around, and the control you can take over him (if you know what you’re doing) is absolutely tremendous.
Descending lower and lower into the caverns, the adversaries become more vociferous in their aggressiveness, many can fire rockets at you, so you’ve got to be on your toes. A quicksave slot in a emulator helps, because playing Exile without reloading is marginally less fun than messing around and experimenting with the in-game physics.
Exile is actually one of the first really sophisticated gravity games ever released on home computer systems. The two designers, Smith and Irvin, definitely created gaming brilliance.