Tag Archives: vertical scrolling

Hyper Dyne Side Arms, PC Engine

A very good PC Engine/Turbografx-16 conversion of the 1986 arcade game from Capcom, Hyper Dyne Side Arms is side-scrolling, bullet hell shooter featuring Mecha characters, fighting an invading alien empire. It was first released in 1989 and was published by NEC Avenue in Japan, and Radiance Software in North America.

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Hyper Dyne Side Arms, Arcade

Hyper Dyne Side Arms is a horizontally-scrolling shooter, developed and published by Capcom in 1986. It can be played by two players simultaneously and features special combination attacks that can be performed when both players merge together. The game, of course, can also be played single-player.

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Slap Fight, Commodore 64

A Commodore 64 conversion of the 1986 arcade game by Toaplan, published by Imagine in 1987.

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Gun Smoke, Arcade

Gun Smoke (aka “Gun.Smoke“) is an arcade shooter by Capcom, first released in 1985. It is basically a ‘wild west’ version of their previous hit Commando, only this time you’re playing as a cowboy, shooting at outlaws.

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1943: The Battle of Midway, Arcade

1943: The Battle of Midway is the sequel to Capcom‘s 1984 arcade hit, 1942, and it really takes this WWII-themed bullet hell shooter to another level. It was first released into arcades in 1987.

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1942, Arcade

1942 is a vertically-scrolling bullet hell shooter from Capcom, first released into arcades in 1984. The game is loosely based on the Battle of Midway of WWII and sees you piloting an American P-38 Lightning, fighting against Japanese forces.

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Legendary Wings, Arcade

Legendary Wings is an arcade game from Capcom, first released in 1986. It uses a loose interpretation of Greek mythology to style its visuals and gameplay.

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Salamander, ZX Spectrum

The ZX Spectrum port of Konami‘s classic arcade shooter, Salamander, was programmed by Andrew Glaister, with graphics by Stuart Ruecroft, and was first published by Imagine Software in 1988. While aspects of the game are very good, it is unfortunately a good example of an unfinished and cut-down game being rushed to market…

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Salamander, Commodore 64

The Commodore 64 version of Konami‘s arcade hit, Salamander, was programmed by Peter Baron, with graphics by Bob Stevenson and music by Mark Cooksey. It was first published by Imagine Software in Europe in 1988, and Konami themselves in North America in 1989. It is considered by many to be the best 8-bit home computer version of Salamander, and it’s not difficult to see why…

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