Tag Archives: 1991

Out Run Europa, Commodore 64

Out Run Europa is an interesting game in that it was designed and written by British developer Probe Software in 1991. Sega simply provided a license and Probe made the game. And: this wasn’t a conversion of an arcade game – it was a spin-off from Out Run, produced only for home computers at the time.

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Sunset Riders, Arcade

This 1991 arcade classic from Konami is a simultaneous four-player, horizontally-scrolling run-and-gun game with a colourful, cartoony, wild western theme.

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Jimmy White’s Whirlwind Snooker, Amiga

Programmed and designed by Archer MacLean and published by Virgin Games in 1991, Jimmy White’s Whirlwind Snooker was one of the first ever billiards simulations to use 3D graphics to represent the table, and it worked very well.

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The Last Ninja 3, Commodore 64

The Last Ninja 3 was released by System 3 in 1991 and it follows the same isometric/action template as the previous two games.

Again: there are refinements and differences that make The Last Ninja 3 a worthwhile game in its own right – in particular: the graphics, which are more detailed and colourful than seen previously.

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Micro Machines, NES

This 1991 release from Codemasters is the first game in the award-winning Micro Machines video game series and – boy – does it kick-start the series in style!

In fact: it established the staples that make the series so good, like the themed tracks, and the ‘race-to-the-edge-of-the-screen’ style racing.

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Total Eclipse 2: The Sphinx Jinx, ZX Spectrum

Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.

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Super Ninja Boy, Super Nintendo

Super Ninja Boy is an action role-playing game developed by Culture Brain and released on the SNES in 1991 in Japan, and in 1993 in North America.

It’s a sequel to Culture Brain‘s previous title, Little Ninja Brothers for the NES, and it’s not a brilliant game the truth be told, but it does hold a special place in my heart because it was one of the first games I ever reviewed as games journalist.

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Boxxle II, Game Boy

Boxxle II came out for the Nintendo Game Boy in 1991.

It’s a straightforward continuation of the Sokoban theme, with more levels to push boxes around in.

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Pilotwings, Super Nintendo

Nintendo‘s famous flying game, Pilotwings, first came out in Japan in 1990, then the following year was a launch title for the North American and European releases of the Super Nintendo.

Pilotwings uses scaling and rotation effects (known as ‘Mode 7’ in some circles) to give a visual representation of the ground, with regular 2D sprites making up everything else, and it works extremely well.

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