Puzznic on the PC Engine was converted by Taito themselves and released in 1990. Was it a Japanese release only? Seems like it might have been…
Puzznic might not look like much but it is actually a truly brilliant game. It first came out as an arcade game in 1989.
It’s a one or two-player game (take it in turns two-player, not simultaneous) where the aim is to clear blocks on various different-shaped boards.
Continue reading Puzznic, PC Engine
Licensed from an Orion Pictures film of the same name, Navy SEALS is a surprisingly decent release from Ocean.
No one remembers the film at all, although quite a few remember this 1990 game, and generally think quite highly of it.
Continue reading Navy SEALS, Commodore 64
The third Phantasy Star game, subtitled Generations of Doom, was released for the Megadrive by Sega in 1990.
Continue reading Phantasy Star III, Megadrive/Genesis
MUSHA is a well-liked Megadrive shooter, made by famed Japanese developer Compile. It is part of the Aleste series, but features a ‘mecha’-suited protagonist fighting against a super computer that has taken over the Earth, rather than a spaceship.
Continue reading MUSHA, Megadrive/Genesis
A decent 1990 conversion of Williams Electronics‘ controversial coin-op, Narc, by Ocean Software.
Continue reading Narc, Commodore 64
Summer Camp is an old school platform game that came out towards the end of the C64‘s life – 1990 to be precise.
It’s a cartoony collect ’em up in the style of Manic Miner, although in this you play Maximus Mouse trying to collect pieces of a blueprint.
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Masterblazer is a 1990 conversion of the classic LucasFilm Games game, Ballblazer, but with faster, smoother graphics than the 8-bit versions, and a couple of extra play modes.
That said: the 8-bit versions were all pretty much fast and smooth enough, so is this Amiga update good enough?
Continue reading Masterblazer, Amiga
Also known as “Clive Radcliffe Exterminates All The Unfriendly Repulsive Earth-ridden Slime“, Creatures is a beautifully-realised platform/puzzle game with colourful graphics and challenging gameplay.
The game was programmed by John Rowlands, with graphics by Steve Rowlands, and was published by Thalamus in 1990.
Continue reading Creatures, Commodore 64