Developed by German studio Kaiko and published by Play Byte in 1992, Apidya is a horizontally-scrolling, progressive weapons shoot ’em up appearing only on the Amiga.
The Amiga version of Revenge of the Mutant Camels was coded by Jeff Minter himself and was first released through Llamasoft in 1992.
Released for the Atari ST, Amiga, Mac, and DOS, ReadySoft‘s 1990 adaptation of Don Bluth‘s classic laserdisc arcade game Dragon’s Lair relied on a small army of artists to painstakingly convert the video frames into 2D hand-drawn art, which was done for the entire game.
The Atari ST version of Stunt Car Racer was programmed by Geoff Crammond himself so is almost identical to the Amiga version, and is as close-to-perfect as ST fans could wish for. The game was first published in 1989 by Micro Style, a sub-label of MicroProse.
Benefactor is an unusual platform/puzzle game developed for the Amiga by Swedish team Digital Illusions CE and published in 1994 by Psygnosis. It could be described as a “miniature Flashback“, because it has similar game mechanics to that game, but tinier graphics.
The Atari ST version of Krisalis Software‘s 1990 adaptation of 2000AD comic anti-hero, Rogue Trooper, is the same as the Amiga version, except with a more standardised display area and without the smooth scrolling.
The scrolling is pretty jerky to be honest although it doesn’t ruin the game. Control responsiveness isn’t as good as the Amiga version either, but it’s good enough.
The 1990 version of Judge Dredd, developed by Random Access and published by Virgin Games, is a frustrating and barely playable platform action game that is hamstrung by restrictive game mechanics.
The Atari ST version of the classic dungeon-crawler, Rogue, is arguably the best conversion of the game out there. It was developed by A.I. Design and published by Epyx in 1986 and combines the best bits from the original with new graphics and a few new features of its own.