Speedball 2: Brutal Deluxe is the 1990 sequel to The Bitmap Brothers‘ Speedball. The game makes several changes to the original Speedball, but the main change is that teams now have nine players on-field (eight outfield players and a goalkeeper), instead of the previous five.
Tag Archives: 16-bit
Speedball, Amiga
Developed by The Bitmap Brothers and published by Image Works in 1988, Speedball is a violent futuristic sport game where two teams try to score goals by throwing a metal ball into openings at the top and bottom of an enclosed court.
Eye of the Beholder II: The Legend of Darkmoon, Amiga
Eye of the Beholder II: The Legend of Darkmoon was once again developed by Westwood Studios (aka Westwood Associates) and first published by Strategic Simulations, Inc. in 1992. It is the sequel to the classic Eye of the Beholder, which came out the previous year.
Continue reading Eye of the Beholder II: The Legend of Darkmoon, Amiga
Eye of the Beholder, Amiga
Eye of the Beholder for the Amiga was developed by Westwood Studios and first published by SSI in 1991. I believe it came out at the same time as the MS-DOS version, so is one of the original versions. And it truly is a brilliant game.
Ultima VI: The False Prophet, Atari ST
Ultima VI: The False Prophet on the Atari ST was converted by Abersoft and first published by Origin Systems in 1992. It requires a minimum of 2MB of RAM to run and will run slowly on a standard 8MHz machine. In fact: even on a 16MHz CPU it will still run much more slowly than the original PC version, but is just about acceptable in an emulator with a fast ST configured.
Ultima VI: The False Prophet, Amiga
The Amiga conversion of Ultima VI: The False Prophet was programmed by Abersoft and first published by Origin Systems in 1992.
Ultima V: Warriors of Destiny, Amiga
The Amiga version of Ultima V: Warriors of Destiny was converted by Keith Jackson of DMA Systems Ltd. and was first published by Origin Systems in 1990.
Ultima V: Warriors of Destiny, Atari ST
The Atari ST version of Ultima V: Warriors of Destiny was programmed by Binary Vision and first published by Origin Systems in 1989.
Ultima IV: Quest of the Avatar, Amiga
The Amiga version of Ultima IV: Quest of the Avatar was ported by Bob Hardy and first published by Origin Systems in 1988. Hardy did a sterling job of converting the 16-bit versions of Ultima III, and Ultima IV is very similar to those, but arguably even better.
Ultima IV: Quest of the Avatar, Atari ST
The Atari ST version of Richard Garriott‘s classic Ultima IV: Quest of the Avatar was ported by Bob Hardy (the same guy who converted Ultima III to the ST and Amiga) and first published by Origin Systems in 1987. It is an excellent conversion of a brilliant game and is arguably the best RPG on the ST (barring the mighty Dungeon Master).