Winter Camp is the 1992 sequel to the popular Summer Camp. Both were ‘auteur pieces’ on the Commodore 64, with John D. Ferrari doing design, programming, and graphics on both releases.
Advance Wars is turn-based tactical war game developed by Intelligent Systems and was first published in North America on September 10th 2001.
As everyone knows: the following day the world witnessed the horrific attacks on the World Trade Centre, and this tragic event resulted in the delay of Advance Wars being released to the rest of the world.
The third Donkey Kong Country game was first released in 1996. It was again developed by Rare and published by Nintendo. This one featuring Dixie Kong and her cousin Kiddy Kong.
The Acorn Archimedes conversion of the classic Cannon Fodder is pretty much identical to the Amiga original, even down the music, which is not always the case with Cannon Fodder conversions.
Superfrog is an Amiga-based platform game, developed by Team 17 and first published in 1993, although this CD32 conversion followed later, in 1994.
The sequel to the quirky Amiga adventure Heimdall, Heimdall 2: Into the Hall of Worlds was developed by The 8th Day and published by Core Design in 1994. In my opinion: it is more enjoyable than the first game, although not without its faults.
Some consider this 1996 ‘freebie’ from Sega to be the best Christmas-themed game of all time. And maybe it is, because – let’s face it – there isn’t much competition.
Christmas NiGHTS into Dreams is an adaptation of the classic Sega Saturn game NiGHTS into Dreams (also released in 1996), which was developed by the famous Sonic Team.
Developed and published by Zeppelin in 1990, Santa’s Christmas Caper is a rarity: it is a Christmas-themed “Bullet Hell” shooter that is actually not too bad.
Simon the Sorcerer is a very fondly-remembered, British point-and-click adventure game published by Adventure Soft for the Amiga in 1993.
It looks and plays similarly to the classic LucasArts adventures of the late 80s and early 90s – Loom, Monkey Island, and Indiana Jones and the Fate of Atlantis – and has the same verb/icon system as pioneered by those games.
Back in the early 1990s Ocean Software had a reputation for producing mostly movie-licensed action games, and The Addams Family on the Super Nintendo is arguably the pinnacle of that niche.