Tag Archives: two player

Super Pang, Super Nintendo

Probably the best conversion of the classic Mitchell Corporation arcade game, Super Pang was released for the Super Nintendo in 1992. It was developed by Capcom and is arguably even better than the arcade original.

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Base Jumpers, Amiga CD32

Developed by Shadow Software and published by Rasputin Software in 1995, Base Jumpers is an interesting platform game where the aim is to climb to the top of a succession of tall buildings in order to launch yourself from the top of them and parachute down to safety.

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Lamborghini American Challenge, Amiga CD32

Published by Titus in 1994, Lamborghini American Challenge is a decent 2D racing game originally published on the Amiga under the title Crazy Cars III.

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Dangerous Streets, Amiga CD32

Developed by Micromania and published by Flair Software 1994, Dangerous Streets is an infamous fighting game for the Amiga and CD32. Infamous because it is so bad

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Ultimate Body Blows, Amiga CD32

Aye, aye, aye… The last time I was so bitterly disappointed by a beat ’em up was probably Ultra Vortek on the Atari JaguarUltimate Body Blows looks promising initially, but on further inspection turns out to be a bit of a stinker…

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Perfect Dark, Nintendo 64

The spiritual successor to Goldeneye, Perfect Dark is a brilliant, 3D, first-person shooter developed by Rare and published by Nintendo in 2000.

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Phobia, Commodore 64

I hate this game so much! 🙂 Phobia is one of the most difficult and unfair side-scrolling shooters ever made, and the surprising thing is: it’s a Tony Crowther game. I expected more from such a talented coder…

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Fernandez Must Die, Commodore 64

Tony Crowther‘s 1988 tribute to Commando and Ikari Warriors, Fernandez Must Die is a scrolling shooter with military overtones.

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Trailblazer, Commodore 64

Trailblazer is a well-regarded, ball-based racing game written and designed by the prolific Shaun Southern of Mr. Chip Software and published by Gremlin Graphics in 1986.

Trailblazer did apparently originate on the Commodore 16 and was expanded to take advantage of the Commodore 64‘s extra memory, and the result is a suped-up version of the original game.

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