The third Donkey Kong Country game was first released in 1996. It was again developed by Rare and published by Nintendo. This one featuring Dixie Kong and her cousin Kiddy Kong.
Following a year after the original Donkey Kong Country, this 1995 sequel is more of the same platforming action, with pre-rendered graphics, only this time you’re playing as Diddy Kong – and his girlfriend, Dixie Kong – on a mission to rescue Donkey Kong.
Donkey Kong Country is a famous SNES platform game, created by British developer Rare and published by Nintendo in 1994.
It is famous for a number of reasons. Primarily because it was one of the first mainstream games to use pre-rendered 3D graphics in a 2D setting. And also because it was one of the biggest cartridges Nintendo ever produced, and was a massive-seller.
Super Ninja Boy is an action role-playing game developed by Culture Brain and released on the SNES in 1991 in Japan, and in 1993 in North America.
It’s a sequel to Culture Brain‘s previous title, Little Ninja Brothers for the NES, and it’s not a brilliant game the truth be told, but it does hold a special place in my heart because it was one of the first games I ever reviewed as games journalist.
The follow-up to one of the best platform games of all time (Super Mario World), is – unsurprisingly – also one of the best platform games of all time!
Super Mario World 2: Yoshi’s Island was released by Nintendo in 1995 to much anticipation, and it didn’t disappoint.
Published in Japan by Hudson Soft in 1996, Do-Re-Mi Fantasy is a cute and colourful platform game that is actually the sequel to the Famicom game Milon’s Secret Castle.
Do-Re-Mi Fantasy doesn’t really look like Milon’s Secret Castle – or play like it for that matter – but it does share the same bubble-blowing DNA as its predecessor.
Nintendo‘s famous flying game, Pilotwings, first came out in Japan in 1990, then the following year was a launch title for the North American and European releases of the Super Nintendo.
Pilotwings uses scaling and rotation effects (known as ‘Mode 7’ in some circles) to give a visual representation of the ground, with regular 2D sprites making up everything else, and it works extremely well.
Probably the best conversion of the classic Mitchell Corporation arcade game, Super Pang was released for the Super Nintendo in 1992. It was developed by Capcom and is arguably even better than the arcade original.
The last of three Mega Man X games on the Super Nintendo, Mega Man X3 was published in 1995 by Capcom.
The last of the SNES Mega Man games, and second only to the Mega Man X series in terms of ‘best SNES Mega Man games’. It was first published in 1995 by Capcom.