Developed by Techno Soft and first published in 1989, Herzog Zwei is an early real-time strategy game, predating Dune II by three years. It is the sequel to Herzog on the MSX2 and it shares the same DNA as that game.
The classic Real-Time Strategy game, Command & Conquer, was originally published for PC MS-DOS by Virgin Interactive in 1995.
Command & Conquer was developed by Las Vegas-based company Westwood Studios and it took the world by storm…
This 1983 release from Imagine Software is one of the earliest examples of a Real-Time Strategy game ever made.
It might not look like much, but Stonkers is an important game, and designer/programmer John Gibson probably never even realised it at the time.
Utopia is probably the first ever Real-Time Strategy game ever made. It was designed by Don Daglow and was published exclusively for the Intellivision by Mattel in 1981.
Bullfrog Productions‘ 1991 sequel to Populous, Populous II: Trials of the Olympian Gods is a beautifully-crafted follow-up, retaining – and even improving on – the genius of the original.
I always rated Populous very highly, and Populous II is even better.
Pikmin was released for the Nintendo GameCube in 2001 and was an instant hit with gamers.
Designed and produced by Shigeru Miyamoto, the first game in the Pikmin series introduces Captain Oilmar, an alien who crash lands on a mysterious planet and where he befriends small creatures called Pikmin who help him rebuild his ship.
A 1993 potboiler hit, Dune: The Battle For Arrakis is a real-time strategy game based on the famous Frank Herbert novel, and one of a number of successful games based on that famous book, and developed by Las Vegas-based Westwood Studios.
The Amiga version of Westwood Studios‘ classic real-time strategy game, Dune II, came out in 1993 – not long after the original MS-DOS version.
And here is the PC MS-DOS version of Bullfrog‘s classic Populous (1989), for comparison’s sake.
Bullfrog‘s classic ‘God game’, Populous, was first released on the Amiga in 1989. It broke new ground with its ingenious mix of real-time strategy and sandbox-style landscape-building.