Tag Archives: Real Time Strategy

Warlocked, Game Boy Color

Warlocked is a neat handheld Real-Time Strategy (RTS) game, developed by British company Bits Studios and published by Nintendo for the Game Boy Color in 2000. Unfortunately, due to “poor sales”, it was only ever released in North America.

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Carrier Command, Amiga

Realtime Software‘s classic Carrier Command is an early real-time strategy game that first came out for the Amiga and Atari ST in 1988 through Rainbird Software. In it you control a futuristic aircraft carrier battling for domination of a group of islands with an AI-controlled enemy carrier.

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Carrier Command, ZX Spectrum

The ZX Spectrum conversion of Realtime Software‘s classic Carrier Command is arguably even better than the 16-bit originals. Mostly because it’s been tweaked a little to accommodate it on the humble Speccy, and as a result it plays really well as a strategy game, with extra action elements. Carrier Command on the Spectrum is for 128K machines only and was first published by Rainbird Software in 1989.

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SimCity, Amstrad CPC

The Amstrad version of SimCity is arguably better than the Commodore 64 original. It was converted to the Amstrad by Probe Software and published by Infogrames in 1989.

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SimCity, Commodore 64

This classic city-building game was originally devised by creator Will Wright while he was working on the classic C64 shooter, Raid On Bungeling Bay. Wright found that he enjoyed making the overhead cities for the game – using his self-made editor – more than he enjoyed playing the game itself, so he set to work creating a game that would allow players to do the same.

SimCity was originally developed for the Commodore 64 and was initially released for that system in August of 1989, but was quickly ported to pretty much every video gaming system known to man at the time. It also spawned a long-running series, and provided a strong base from which developer/publisher Maxis would grow – specialising in “sim“-type games that would become its main market for decades to come.

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Herzog Zwei, Megadrive/Genesis

Developed by Techno Soft and first published in 1989, Herzog Zwei is an early real-time strategy game, predating Dune II by three years. It is the sequel to Herzog on the MSX2 and it shares the same DNA as that game.

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Command & Conquer, PC

The classic Real-Time Strategy game, Command & Conquer, was originally published for PC MS-DOS by Virgin Interactive in 1995.

Command & Conquer was developed by Las Vegas-based company Westwood Studios and it took the world by storm…

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Herzog, MSX

This obscure Japanese action game is a prototype of one of the first ever real-time strategy games – Herzog Zwei on the Sega Megadrive – and it is also one of the best games you can play on an MSX.

Herzog was developed and published on disk for the MSX2 by Techno Soft (nee, Tecno Soft) in 1988.

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Stonkers, ZX Spectrum

This 1983 release from Imagine Software is one of the earliest examples of a Real-Time Strategy game ever made.

It might not look like much, but Stonkers is an important game, and designer/programmer John Gibson probably never even realised it at the time.

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