Castlevania: Bloodlines was released for the Sega Megadrive by Konami in 1993. It was the only Castlevania game ever released for the Megadrive.
Castlevania: Circle of the Moon was the first Castlevania game released for the Game Boy Advance. It was developed by Konami‘s Kobe division and released in 2001.
Circle of the Moon was also a launch title for the GBA and went on to sell over one million physical units worldwide.
The 1994 sequel to StarTropics, Zoda’s Revenge again features the red-haired hero, Mike Jones, only this time he’s on a time-travelling adventure searching to find a series of puzzles shapes called “Tetrads”.
These Tetrads are actually a nod to Tetris, and in the Virtual Console re-release of StarTropics II their names have been changed to “Blocks”, probably to avoid any legal problems. But anyway, I digress…
Simon the Sorcerer is a very fondly-remembered, British point-and-click adventure game published by Adventure Soft for the Amiga in 1993.
It looks and plays similarly to the classic LucasArts adventures of the late 80s and early 90s – Loom, Monkey Island, and Indiana Jones and the Fate of Atlantis – and has the same verb/icon system as pioneered by those games.
Theron’s Quest is a modified version of the incredible Dungeon Master, released for the PC Engine in Japan in 1992 and the TurboGrafx-16 in North America in 1993.
Back in the early 1990s Ocean Software had a reputation for producing mostly movie-licensed action games, and The Addams Family on the Super Nintendo is arguably the pinnacle of that niche.
This 1985 release from Spanish company Dinamic Software is an obscure ZX Spectrum platform game about Egyptian tomb-raiding.
A direct follow-up to the classic Megadrive game, Shining in the Darkness, and arguably the best level-grinder on the Sega Saturn, the awkwardly-titled Shining the Holy Ark is a superb first-person, party-based RPG with turn-based combat.
A brilliant sequel to the tile-based RPG of 2012, Legend of Grimrock II is more of the same atmospheric adventuring from developer Almost Human, but with 2014‘s new content and ideas.
Grimrock 2 begins after a shipwreck; on a beach, with rocky, exterior locations, which is a surprising and refreshing way to start a game like this. You can even walk in the shallow water, which is nice, and on the very first level the shallow water holds an important secret. Don’t miss it.
Gateway To Apshai is sometimes described as a Roguelike RPG, but it doesn’t have randomly generated dungeons – they’re set, in number order, and there are a lot of them.