Tag Archives: driving

Sprint 2, Arcade

The Sprint series began in 1976 with Sprint 1 and Sprint 2 – not, as you may think, a first game and a sequel, but the “1” and “2” denotes the number of players who can play the game.

Sprint 1 had a single steering wheel, and Sprint 2 had a pair of steering wheels, and in each game players control their vehicles through a variety of overhead, black and white race tracks.

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S.T.U.N. Runner, Arcade

S.T.U.N. Runner is a 1989 arcade game by Atari Games that uses 3D polygonal graphics to create a fast-paced tunnel shooter.

The “S.T.U.N.“, by the way, means “Spread Tunnel Underground Network“, which doesn’t mean a great deal in the grand scheme of things…

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RoadBlasters, Arcade

Released into arcades in 1987, RoadBlasters is a legendary driving/shooting game from Atari Games. It is, however, a little tricky to control…

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Special Criminal Investigation, Commodore 64

Special Criminal Investigation is quite a ‘special’ game. It is part of the Chase HQ series and was released on cartridge only, for the Commodore 64 at least, by Ocean Software in the UK.

SCI was also released late in the Commodore 64‘s lifetime (in 1990 to be precise), so benefited from coders knowing advanced programming techniques that could push the beige bread bin further than it had ever been pushed before.

And the result is a fast-paced, visually-impressive, and highly playable racing game. Sorry, chasing game… A conversion of the Taito arcade game, sometimes known as simply S.C.I. or Chase HQ 2: Special Criminal Investigation.

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Special Criminal Investigation, Arcade

Sometimes known simply as S.C.I. or Chase HQ 2: Special Criminal Investigation, this high octane driving sequel to Chase HQ is another fast-paced driving game with you playing a cop hot on the heels of some nasty criminals.

It was developed and manufactured by Taito and released into arcades in 1989, and – for my money – is one of the most exciting and heart-pumping 2D chase games ever made.

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Out Run Europa, Commodore 64

Out Run Europa is an interesting game in that it was designed and written by British developer Probe Software in 1991. Sega simply provided a license and Probe made the game. And: this wasn’t a conversion of an arcade game – it was a spin-off from Out Run, produced only for home computers at the time.

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Car Battler Joe, Game Boy Advance

Car Battler Joe is an interesting cross between a JRPG and a driving game. It was developed for the Game Boy Advance by Ancient and published in 2001.

In some respects the driving sections remind me of Tranz Am, but they’re much more varied and the car you drive is more dynamic than in Ultimate‘s classic driving game. In truth Car Battler Joe is probably more influenced by Origin‘s 1985 game Autoduel and Steve Jackson‘s post apocalyptic RPG, Cars Wars.

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Mario Kart: Super Circuit, Game Boy Advance

This handheld version of Mario Kart was developed by Intelligent Systems and published by Nintendo on the Game Boy Advance in 2001, and it is quite wonderful to play! Like pretty much every Mario Kart game ever made… What’s not to like about them?

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Head On, Arcade

Head On is an early arcade game, developed by Sega and manufactured by Gremlin Industries (not to be confused with Gremlin Graphics or Gremlin Interactive) in 1979.

It was the first maze game where the goal was to collect the dots, making it something of a precursor to Namco‘s Pac-Man which came a year later in 1980.

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Power Drift, Arcade

Power Drift is a superfast racing game designed by Yu Suzuki and first released into arcades by Sega in 1988.

The game uses high speed scaling effects (similar to After Burner and Out Run) to generate the tracks and the cars on the road, and the speed at which you race is pretty startling.

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