Tag Archives: driving

Ridge Racer, PlayStation

A launch title on the PlayStation and the first game I ever played on the system, Ridge Racer is a conversion of the classic arcade racing game from Namco.

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Out Run, Megadrive/Genesis

This 1991 Megadrive/Genesis conversion of the classic arcade race game, Out Run, was written by Sega’s AM2 development team – who made the original – and it is therefore very authentic and just as much fun as the arcade game.

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APB, ZX Spectrum

Another fine conversion of Atari‘s classic arcade game, APB (All Points Bulletin), this time converted by Walking Circles for Tengen and first published by Domark in 1989.

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Turbo Esprit, ZX Spectrum

Considered by those who know it as an early precursor to Grand Theft Auto, Mike Richardson‘s excellent Turbo Esprit is an action/driving game where the aim is to catch and arrest drugs smugglers by driving around a city and pinpointing them using a map. It was first published for the ZX Spectrum by Durell Software in 1986.

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APB, Atari Lynx

This 1991 handheld conversion of Atari‘s classic APB (All Points Bulletin) arcade game is actually rather good. It might have titchy graphics, and also lack the useful vertical screen orientation of the original, but the developers (Quicksilver Games, Inc.) did a fine job of translating the fun scrolling gameplay to the small Lynx screen.

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Ghostbusters, Sega Master System

The 1987 Sega Master System conversion of David Crane‘s classic Ghostbusters is… Okay. It’s actually got a few enhancements over other versions that make it a bit more of a challenge, although it does have its down sides.

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Ghostbusters, PC

This 1986 PC Booter version of Ghostbusters won’t run in MS-DOS, but it is easy enough to get working in DOSBox, by simply adding a “BOOT” line to the config file.

To get the game running in colour (ie. not horrible CGA) I had to use the “pcjr” graphics option and set CPU cycles to 240. Otherwise the game would run too fast.

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Ghostbusters, Amstrad CPC

The Amstrad CPC version of Ghostbusters was only ever released in Europe. Alongside the MSX version it was one of only two Ghostbusters conversions that were never released in North America.

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Ghostbusters, MSX

The MSX version of Activision‘s Ghostbusters is the same as all the others… Simple; archaic; and a very early example of a movie-licensed video game.

There’s no digitised speech in this version, although the rendition of Ray Parker Jr.‘s hit single isn’t bad.

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