Tag Archives: multiplayer

Golden Axe: The Revenge of Death Adder, Arcade

Golden Axe: The Revenge of Death Adder is the 1992 sequel to the classic 1989 arcade game, Golden Axe. It features four new playable characters, more detailed graphics and four-player simultaneous gameplay (although that was dependent on the cabinet – variations were available to arcade operators).

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Terminator: SkyNET, PC

Terminator: SkyNET is the 1996 sequel to Terminator: Future Shock and was again developed by Bethesda and co-published by Virgin Interactive.

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WipEout 2097, PlayStation

The 1996 sequel to the original WipEout, WipEout 2097 was released as WipEout XL in North America and Japan, but I’m sticking with the name that the developers intended – not what the US marketing dingbats decided they would call it… WipEout 2097 was not initially intended to be a sequel to WipEout, but an add-on pack, but this was later changed as the game approached its release date.

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WipEout, PlayStation

Developed and published by Psygnosis in 1995, WipEout is a futuristic racing game, set in the year 2052, where you compete in an Anti-Gravity (AG) Racing League piloting dart-like vehicles that float above the ground and zip around tortuously-designed race tracks against similar opposition.

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Worms, Atari Jaguar

The Atari Jaguar version of Team 17‘s Worms was developed by Ocean Software and first published by Telegames in 1998. It was the final Atari-licensed title to be released for the Jaguar. This port is based on the PlayStation version of Worms, which is a good thing because the PS1 version is arguably the best version of the game ever made.

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Doom, Atari Jaguar

The Atari Jaguar conversion of id Software‘s classic Doom is actually pretty good. It’s a lot better than the Super Nintendo port, which should be expected. It was first released in November 1994 by Atari Corporation. id‘s John Carmack programmed the bulk of the engine, with Dave Taylor handling multiplayer code, and with Atari‘s help on the production and testing side of things.

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Doom, PlayStation

The PlayStation version of Doom was was coded by Aaron Seeler for Williams Electronics and first published in 1995. The game runs on a modified version of the Atari Jaguar Doom engine and was the first time Ultimate Doom and Doom II were packaged together in one release.

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The Flintstones: BurgerTime in Bedrock, Game Boy Color

The Flintstones: BurgerTime in Bedrock is a crossover between Data East‘s classic arcade game, BurgerTime, and the famous cartoon show, The Flintstones. It was developed by Conspiracy Entertainment and published by Classified Games for the Game Boy Color in 2000. It’s basically BurgerTime with Flintstones graphics, but it isn’t even a particularly good version of BurgerTime.

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Championship Pool, Game Boy

Championship Pool on the Game Boy is a conversion of the classic Bitmasters NES/SNES pool simulation, which some think is arguably the best video game pool sim ever made (myself included). It was first released by Mindscape in 1993.

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Crysis, PC

Crysis is a futuristic first-person shooter developed by German company Crytek and published by Electronic Arts in 2007. It is the first game in the Crysis series and is known as a game that – at the time of its original release – had relatively high-end system requirements. It’s also quite similar to Crytek‘s previous game, Far Cry, in that it is predominantly combat based in a jungle environment, with vehicles like jeeps, trucks, cars, hovercraft and boats that can be commandeered and driven.

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