Tag Archives: multiplayer

Winter Gold, Super Nintendo

Winter Gold is an Olympic-style sports game developed by Norwegian company Funcom and published by Nintendo in 1996. While it is not that well known it is interesting because it was one of the few games to utilise the Super FX chip to provide extended 3D graphics capabilities, in the same way that Star Fox, Doom, Vortex and Stunt Race FX did.

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TRON 2.0, PC

TRON 2.0 is a first-person action RPG developed by Monolith Productions and published by Buena Vista Interactive in 2003. It is a sequel to the 1982 film, TRON, but is based in an alternate ‘reality’ due to the de-canonisation of the first film by the 2010 re-boot, Tron: Legacy.

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Contra 4, Nintendo DS

Contra 4 was developed by WayForward Technologies and published by Konami for the Nintendo DS in 2007. It is a direct sequel to Contra III on the SNES, made in celebration of the 20th anniversary of the Contra series.

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Worms, Sega Saturn

The Sega Saturn version of Team 17‘s classic Worms is pretty much identical to the PlayStation version, which is great because that makes it a special game. It makes it a brilliant party game for up to four players.

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Saturn Bomberman, Sega Saturn

The Saturn‘s version of Bomberman is one of the best Bomberman games available, with perfect-bomb-dropping gameplay and beautiful, colourful 2D graphics that retain the look and feel of the Super Nintendo and PC Engine classics, but with a slightly modern twist. Well, modern for 1997, when Saturn Bomberman was first released.

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Shining Soul II, Game Boy Advance

The sequel to Shining SoulShining Soul II – was once again developed by Nextech and Grasshopper Manufacture and was first released for the Game Boy Advance in 2003. It’s another real time RPG, only this time it’s more detailed and challenging than the previous game.

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Shining Soul, Game Boy Advance

Shining Soul is an isometric RPG with real time combat, developed by Nextech and Grasshopper Manufacture and published by Sega in Japan and Europe and Atlus in North America. It was first released for the Game Boy Advance in 2002.

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Stunt Car Racer, BBC Micro

Geoff Crammond‘s brilliant Stunt Car Racer was ported to the BBC Master (the enhanced 128K version of the BBC Micro), in 2019 by Kieran Connell and The Bitshifters Collective, and it is an excellent homebrew port of the classic racing game.

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Stunt Car Racer, ZX Spectrum

The ZX Spectrum version of Geoff Crammond‘s classic Stunt Car Racer was converted by Pete Cooke, the same guy who programmed the brilliant Amstrad version. It was published by Micro Style in 1989 and came in 48K and 128K versions. The 128K version obviously had more features and that’s the version I’m showing here.

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Stunt Car Racer, PC

The MS-DOS version of Geoff Crammond‘s classic racing game, Stunt Car Racer, was converted by Tim Ansell and published by Micro Style in 1989. It is another excellent version of this influential driving game.

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