The sequel to Shining Soul – Shining Soul II – was once again developed by Nextech and Grasshopper Manufacture and was first released for the Game Boy Advance in 2003. It’s another real time RPG, only this time it’s more detailed and challenging than the previous game.
Shining Soul is an isometric RPG with real time combat, developed by Nextech and Grasshopper Manufacture and published by Sega in Japan and Europe and Atlus in North America. It was first released for the Game Boy Advance in 2002.
Steve Turner‘s classic Ranarama originated on the ZX Spectrum in 1987. The game is an overhead Gauntlet derivative where you play as a frog (actually a wizard’s apprentice, called Mervyn, whose botched spell has turned him into a frog), who must fight his way through various levels of a maze, defeating warlocks and taking their runes.
Gemfire is a turn-based medieval strategy game developed and published by Koei. It was first released for the NES/Famicom in 1991 and given an updated Super Nintendo release in 1992.
The NES and Super Nintendo versions are essentially the same game, but the SNES version has updated graphics and sound.
Gemfire is a fantasy, turn-based, conquest/strategy war game developed and published by Koei for the NES/Famicom and first released in 1991. It is known as Royal Blood in its native Japan and was called Gemfire for its North American English language release.
The game is similar to the classic Defender of the Crown, in that the aim is to dominate a map of territories that are occupied by opponent’s castles and armies.
South Park: The Stick of Truth is a – gasp – turn-based RPG based on the popular South Park animated series. It was developed by Obsidian and published by Ubisoft in 2014. It was co-written by Trey Parker and Matt Stone, co-creators of South Park, and is a hilarious level-grinder with tons of detail, loads of quests, graphics that are identical to the TV show, and all the voices that South Park fans have come to know and love (most provided by Stone and Parker).
Created by Jose Pereira, Miker, and Mariuszw in 2016, this Atari -8-bit homebrew conversion of Ultimate‘s Pentagram is not a bad effort overall. It seems to run slightly faster than the ZX Spectrum original, although it’s probably fair to say that it also inherits its shortcomings.
This conversion of the classic Knight Lore was ported to the 8-bit Atari by Krzysztof Dudek, Mario Krix, and Michal Radecki in 2008. And it’s another somewhat disappointing conversion, to be honest.
What I find frustrating about these homebrew conversions is how the programmers sometimes decide to change things to the detriment to the game, and don’t seem to realise that their choices are bad…
Ultimate Play the Game‘s isometric platform adventure, Pentagram, was never officially released for the Commodore 64, so fans took it upon themselves to convert it themselves, some thirty years after its original release. This port was released in 2017 by Rod & Emu.