The only version of Ultima VII: The Black Gate that is available for any system other than the PC is the Super Nintendo port, first released by FCI/Pony Canyon in 1994. It is a much simplified version of the game, but is still fun to play if you like old school RPGs.
Tag Archives: Martin Galway
Ultima VII: The Black Gate, PC
Ultima VII: The Black Gate is the seventh game in the Ultima series and the first part of the “Age of Armageddon” trilogy, and was first released for PC MS-DOS by Origin Systems in 1992. The game is highly-rated among RPG fans and even series creator, Richard Garriott, describes Ultima VII as “the most masterfully-executed” of the Ultima series.
Ultima: Warriors of Destiny, NES/Famicom
Ultima: Warriors of Destiny on the NES/Famicom was developed by FCI and first published by Pony Canyon in 1992. It is the fifth entry in the Ultima series and this console port is a simplification of the original game.
Cookie, BBC Micro
***CANNED GAME***
This BBC Micro conversion of Ultimate Play the Game‘s classic 1983 Spectrum game, Cookie, was programmed by Paul Proctor but was never officially released. Which is shame because it’s not bad.
It was, however, leaked onto the internet some decades later and we can still enjoy playing it now. Which is a damn sight better than the game having been lost forever…
Green Beret, Commodore 64
If you can stop laughing at the amateurish loading screen for a few minutes you might find a reasonable conversion of Konami‘s infamous Green Beret arcade game here. Emphasis on the word “might“…
Rambo: First Blood Part II, Commodore 64
Rambo: First Blood Part II, by Ocean Software, is a legendary Commodore 64 game without much substance. People revere the music (by Martin Galway), and also like the simple 360 shooter gameplay, but the truth is: this is an example of an early video game without much to do, and what there is is rather simplistic.
Terra Cresta, ZX Spectrum
A conversion of the superb Nichibutsu arcade game, programmed by the late Jonathan Smith and published by Imagine Software in 1986.
Cobra, ZX Spectrum
Loosely-based on the Sylvester Stallone film of the same name, Cobra is a legendary run-and-gun platform game programmed by the late Jonathan Smith for Ocean Software and first released in 1986.
Mikie, ZX Spectrum
A beautiful conversion of the cult Konami arcade game, Mikie, programmed by Jonathan Smith and published by Imagine Software in 1985.
Parallax, Commodore 64
First released by Ocean Software in 1986, Parallax is a wild overhead shooter from legendary UK gamedev company Sensible Software.