Tag Archives: Bullet Hell

Rapid Reload, PlayStation

Called Gunner’s Heaven in its native Japan, Rapid Reload is a run-and-gun scrolling shooter with amazing 2D graphics, massive amounts of destruction, and lots of tough boss battles. It was developed by Media.Vision and published by Sony.

Rapid Reload was first released for the PlayStation in 1995 and made an immediate impression with gamers, predominantly because of the action-packed gameplay and the sheer amount of on-screen carnage. Outside of arcades, little had been seen on this scale before – at least in terms of the amount of stuff going on on-screen. You only have to play the first level to know what you’ve got in store when you play Rapid Reload.

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The Adventures of Batman & Robin, Megadrive/Genesis

The Adventures of Batman & Robin is considered to be one of the most technically-impressive games on the Sega Megadrive. It was developed by Clockwork Tortoise, Inc. and published by Sega in 1995.

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Ikari Warriors, ZX Spectrum

The 1987 conversion of Ikari Warriors is bit of an “auteur piece” on the ZX Spectrum. What I mean by that is: one guy made it on his own. He programmed the game; created the graphics, and did the sound. That man was David Shea, and the truth be told: he did an excellent job of it – managing to squeeze in most of the arcade game‘s features. Which is pretty impressive on a Spectrum.

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Ikari Warriors, Commodore 64

This Commodore 64 conversion of SNK‘s classic arcade game, Ikari Warriors, is considered to be one of the best vertically-scrolling shooters on the system. It was programmed by John Twiddy and published by Elite Systems in 1986.

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Space Invaders, Atari 2600

This conversion of Taito‘s classic arcade game to the Atari VCS/2600 was first released in 1980, and – boy – did it shift some units…

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Rambo: First Blood Part II, Commodore 64

Rambo: First Blood Part II, by Ocean Software, is a legendary Commodore 64 game without much substance. People revere the music (by Martin Galway), and also like the simple 360 shooter gameplay, but the truth is: this is an example of an early video game without much to do, and what there is is rather simplistic.

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R-Type II, Game Boy

A 1992 sequel to the excellent first Game Boy conversion of R-Type, developed by the same company as previously (Bits Studios).

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R-Type, Game Boy

This 1991 handheld conversion of Irem‘s classic arcade game, R-Type, is surprisingly good.

Yes: it’s monochrome, and yes: the graphics are tiny, but the gameplay is spot on, which is the most important thing.

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R-Type, ZX Spectrum

The ZX Spectrum conversion of Irem‘s classic arcade game R-Type is considered by many to be one of the best games ever made for Sir Clive‘s classic 8-bit home computer.

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Turrican II: The Final Fight, Commodore 64

Turrican II: The Final Fight is the outstanding sequel to the excellent Turrican – a classic run-and-gun platform shooter created by German coder Manfred Trenz. It was originally published by Rainbow Arts for the Commodore 64 in 1991.

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