Tag Archives: isometric

Pac-Mania, Archimedes

Luckily for Archimedes owners they have an almost perfect conversion of Namco‘s classic Pac-Mania – aka the Pac-Man who can jump – and it’s an excellent game. It was developed by Krisalis Software and published by Domark in 1991.

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Populous, Archimedes

The Archimedes has a flawless version of PopulousBullfrog‘s seminal God sim – that was programmed by Richard Walker and published by Krisalis Software in 1992.

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Highway Encounter, MSX

The MSX conversion of Costa Panayi‘s Highway Encounter was coded by Pedro Sudon in 1985. It is possible that the game was only ever published in Spain on the MSX since the only versions I can find are in Spanish.

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Revelations: Persona, PlayStation

Revelations: Persona is the first game in the Persona series, which is a spin-off from the Shin Megami Tensei series, and was first published by Atlus for the PlayStation in 1996. It was actually the first game in the entire Megami Tensei series to be officially released in the West.

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No One Can Stop Mr. Domino!, PlayStation

No One Can Stop Mr. Domino! is a weird-but-interesting domino-toppling game for the PlayStation that was developed by Artdink and published by Acclaim in 1998.

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Nosferatu the Vampyre, Amstrad CPC

This Amstrad CPC conversion of the classic ZX Spectrum game definitely benefits from having better use of colour than the original. It also runs a little faster than the Speccy version, which makes it slightly more playable.

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Hammerwatch, PC

Hammerwatch is a brilliant single or multi-player fantasy action game with tiny characters fighting off hoards of killer monsters. It features beautiful pixel graphics, atmospheric lighting effects, RPG elements, and seriously challenging gameplay. It was created by Swedish developer Crackshell and first published in 2013. Hammerwatch is available for Windows, Linux, OS X, Nintendo Switch, PlayStation 4, and XBox One.

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Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake, Super Nintendo

Also known (in English) as: “Go for it! Goemon: The Twinkling Journey – The Reason I Became a Dancer“, this fourth instalment of the much-loved Goemon [Super Nintendo] series is about as crazy, challenging and fun as a video game can be.

Many feel that this final Goemon game on the Super Nintendo is the best in the series, so it’s great that it’s finally been given an (unofficial) English translation. The game follows the same pattern as previously, with isometric exploration sections, interspersed with side-scrolling platform/action sections.

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Shin Megami Tensei II, Super Nintendo

Shin Megami Tensei II is the direct sequel to Shin Megami Tensei and was first published in Japan in 1994 by Atlus.

While the basic gameplay is essentially the same as before, with tile-based movement and first-person combat sections, overhead city map sections, and magic, occult and religious themes, the developers deliberately chose not to connect this sequel directly to its predecessor, so story-wise it is somewhat different, being set in the far-flung future.

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Pillars of Eternity, PC

Developed by Obsidian Entertainment and first released in 2015, Pillars of Eternity is an isometric RPG very much in the style of Baldur’s Gate, with a multi character party system, quests and turn-based combat.

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