Tag Archives: Sony

Vortex, Super Nintendo

Vortex is a 3D shoot ’em up developed by Argonaut Software and published by Electro Brain in North America, Sony in Europe, and Pack-In-Video in Japan in 1994. It is one of the few games (other than Star Fox, Stunt Race FX, Yoshi’s Island, Doom, Dirt Trax FX, Winter Gold, and Star Fox 2) to use the Super FX co-processor chip to allow for faster 3D graphics than the vanilla SNES is capable of.

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E.T.: Interplanetary Mission, PlayStation

Known as E.T. the Extra-Terrestrial: The 20th Anniversary in Europe, Interplanetary Mission is an isometric action adventure featuring the famous movie character, E.T. And, while the game is no classic, it is at least much better than the infamous Atari 2600 game from 1982. In fact: it’s not too bad at all.

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Vib-Ribbon, PlayStation

Vib-Ribbon is a unique game on the PlayStation. It is the only game I can think of that is mostly black and white and uses simple animated vector-style line art to present the visuals. That said: Vib-Ribbon is full of character and charm and goes to show what can be achieved when developers think out of the box.

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Jumping Flash!, PlayStation

Jumping Flash! is a first-person platform shooter co-developed by Exact and Ultra and published by Sony in 1995.

You play as a jumping robot, called Robbit, who must collect a number of “Jet Pods” (which look more like big carrots) on each level, then stand on the exit pad. This must be done within a strict time limit.

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Pepsiman, PlayStation

Now here’s a game that’ll make you laugh out loud… Pepsiman by Japanese developer Kindle Imagine Develop (aka KID). It was only ever released in Japan, although the game is entirely in English and features full motion video segments in English too.

Pepsiman was the Japanese Pepsi mascot who appeared in TV commercials for the famous soft drink manufacturer in the mid-to-late 1990s. He apparently became quite popular in Japan so naturally someone decided to make a video game based on him, and the resulting game is pretty funny. Pepsiman (the game) was apparently made on a low budget and sold for a low price when it came out, although I can’t find a reference to how much it sold for. If it was for the Japanese equivalent of less than ten pounds, then it was an okay purchase!

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Ultima Underworld: The Stygian Abyss, PlayStation

The PlayStation version of the classic Blue Sky Productions (later Looking Glass Studios) first-person RPG is unfortunately only available in Japanese, so is not easy to play for English-speaking gamers. No one has yet translated the game into English even though fans have been crossing their fingers since the game was first released way back in 1997 (24 years ago).

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Revelations: Persona, PlayStation

Revelations: Persona is the first game in the Persona series, which is a spin-off from the Shin Megami Tensei series, and was first published by Atlus for the PlayStation in 1996. It was actually the first game in the entire Megami Tensei series to be officially released in the West.

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Devil Dice, PlayStation

Devil Dice is a unique dice-moving puzzle game for one to five players that was developed by Shift, Inc. and published by Sony and THQ on the PlayStation in 1998. It is considered by some to be one of the best puzzle games on the PS1.

Devil Dice was originally created for a Japanese developer competition and went on to sell more than a million copies worldwide.

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Kula World, PlayStation

Developed by Game Design Sweden AB, Kula World is an impressive ball-rolling puzzle game where you must roll around 3D mazes that are floating high above the ground and collect keys to unlock the exit.

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Rapid Reload, PlayStation

Called Gunner’s Heaven in its native Japan, Rapid Reload is a run-and-gun scrolling shooter with amazing 2D graphics, massive amounts of destruction, and lots of tough boss battles. It was developed by Media.Vision and published by Sony.

Rapid Reload was first released for the PlayStation in 1995 and made an immediate impression with gamers, predominantly because of the action-packed gameplay and the sheer amount of on-screen carnage. Outside of arcades, little had been seen on this scale before – at least in terms of the amount of stuff going on on-screen. You only have to play the first level to know what you’ve got in store when you play Rapid Reload.

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