Tag Archives: Acorn

Guile, Archimedes

The best way to describe Guile on the Archimedes is: it’s a lot like David Braben‘s Zarch (aka Virus), but set in tunnels. And if you’ve ever played Zarch before then you’ll know that that means that this game is gonna be difficult…

The box describes Guile as: “a unique three-dimensional flight simulator set in a dungeon adventure“, which is sure to have any rational gamer scratching their head in confusion.

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Hamsters, Archimedes

Hamsters is a hilarious action game where the aim is to squash cute animals with a large wooden mallet and to collect the goodies that they drop as a result of being hit… Haha. Take that: cute animals!

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Spheres of Chaos, Archimedes

Spheres of Chaos is a colourful and superbly-playable Asteroids tribute originally written for the Acorn Archimedes by Iain McLeod and Matt Black and self-published in 1993.

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Fireball II, Archimedes

Fireball II is a garish but playable Arkanoid clone for the Acorn Archimedes, written by Simon Heather and published by Cambridge International Software in 1990.

Although the graphics look a bit amateurish, Fireball II does have a number of surprises under the hood, which make it fun to play.

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Super Pool, Archimedes

Another Archimedes game that I had recommended to me, but turned out to be poor, is Super Pool. It’s another game by the prolific Gordon J. Key (E-Type; Apocalypse) and published by The Fourth Dimension in 1991.

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Pac-Mania, Archimedes

Luckily for Archimedes owners they have an almost perfect conversion of Namco‘s classic Pac-Mania – aka the Pac-Man who can jump – and it’s an excellent game. It was developed by Krisalis Software and published by Domark in 1991.

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Bug Hunter in Space, Archimedes

Bug Hunter in Space is the sequel to Bug Hunter, both written by Ian Richardson. This follow-up was published by Minerva Software in 1990 and is a platform puzzle game where you play a six-inch bipedal invertebrate called “Hysteron Proteron” on a mission to squash bugs, and stop aliens from destroying all life on earth.

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Cataclysm, Archimedes

Cataclysm is an obscure action puzzle game on the Archimedes that involves channelling water from plugged-up vats in the top of a vertically-scrolling level, into a drain at the very bottom. Which you do by controlling a jet-pack-wearing guy who can manipulate objects to make the water take a certain route through the scenery.

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Apocalypse, Archimedes

Apocalypse is a fast-paced, overrated 3D shoot ’em up that was written by Gordon J. Key (the same guy who wrote E-Type) and published by The Fourth Dimension for the Acorn Archimedes in 1990.

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