A direct follow-up to Castle Master, published by Incentive Software in 1990 and again using the Freescape Engine – one of the earliest 3D game engines.
The fourth Freescape game, Castle Master, was developed – not by Major Developments this time – but by Teque Software Development. It was published by Incentive Software in 1990.
The third Freescape game, Total Eclipse, was released on 8-bit home computers first (ZX Spectrum, C64 and Amstrad CPC), and later appeared on 16-bit machines, including this excellent Amiga conversion, published by Domark in 1989.
The Sega Megadrive/Genesis version of Prince of Persia was developed and published by Tengen and Domark in 1993. It is another great conversion – unique to all the rest.
Another Japanese conversion of Prince of Persia; this one done by Bits Laboratory for Brøderbund and released for the Sega CD in 1992.
Graphically and sonically it has been ‘enhanced’ to take advantage of the Sega’s CD‘s capabilities, but thankfully the developers resisted the temptation to fill the game with loads of Full Motion Video, which was prevalent on the format at the time.
The Sega Master System port of Jordan Mechner‘s classic Prince of Persia was published by Domark in 1992. And in truth: it’s a bit hit and miss.
It looks alright, but the main character’s movement isn’t up to scratch, which is sacrilege.
The Amiga version of Prince of Persia was released by Domark in 1990 and is an excellent enhanced port of the original classic.
Codename MAT II is the sequel to Derek Bewster‘s acclaimed space combat game. It was published by Domark in the UK in 1985.
Domark’s Friday The 13th: The Computer Game is one of THE worst Commodore 64 games of all time.