Tag Archives: Fog of war

Ranarama, ZX Spectrum

Steve Turner‘s classic Ranarama originated on the ZX Spectrum in 1987. The game is an overhead Gauntlet derivative where you play as a frog (actually a wizard’s apprentice, called Mervyn, whose botched spell has turned him into a frog), who must fight his way through various levels of a maze, defeating warlocks and taking their runes.

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Rogue, Atari 8-bit

I was hoping that the Atari 8-bit version of Rogue might be better than the other 8-bit versions (or at least a balance between the awful C64 version and the half-decent Amstrad version), but I was hoping for too much – especially as it’s another Mastertronic “special” (ie. a good example of a publisher not giving a sh*t about what they released).

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Rogue, Amstrad CPC

The Amstrad CPC version of Rogue is arguably the best of the 8-bit conversions from Mastertronic, although it’s not without its problems. It was developed by Icon Design and first published in 1988.

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Rogue, ZX Spectrum

Rogue on the ZX Spectrum was developed by Icon Design and published by Mastertronic Added Diminsion in 1988. And it’s a pretty poor conversion of the classic dungeon-crawler.

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Rogue, Commodore 64

The Commodore 64 conversion of Rogue was developed by Icon Design and published by Mastertronic in 1988, and it is a bugged, incomplete, and un-finishable version of the game that demonstrates the utter contempt for which Mastertronic held for both the game, and for gamers who paid money for it.

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Rogue, Atari ST

The Atari ST version of the classic dungeon-crawler, Rogue, is arguably the best conversion of the game out there. It was developed by A.I. Design and published by Epyx in 1986 and combines the best bits from the original with new graphics and a few new features of its own.

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Rogue, PC

Rogue is an influential dungeon-crawling Role-Playing Game originally created by Michael Toy and Glenn Wichman (with later contributions by Ken Arnold) for Unix-based mainframes in 1980.

The original version of Rogue used the ASCII character set (text symbols) to create the world, and that is what you can see here in this first commercial version of game, published by Epyx in 1985.

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Colonization, Amiga

Also known as Sid Meier’s Colonization, this turn-based strategy game is based on the European colonisation of the New World, starting in 1492 and lasting until 1850. It’s essentially an updated and more-developed version of Sid Meier‘s previous game, Civilization. Which is no bad thing since Civilization is a superb, classic strategy game.

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Pillars of Eternity, PC

Developed by Obsidian Entertainment and first released in 2015, Pillars of Eternity is an isometric RPG very much in the style of Baldur’s Gate, with a multi character party system, quests and turn-based combat.

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Command & Conquer, PC

The classic Real-Time Strategy game, Command & Conquer, was originally published for PC MS-DOS by Virgin Interactive in 1995.

Command & Conquer was developed by Las Vegas-based company Westwood Studios and it took the world by storm…

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