This 1998 Gremlin/Fox Interactive release for the Sony PlayStation is a fast, tunnel-based shoot ’em up with trippy visuals and a pumping Crystal Method soundtrack. It was designed and programmed by the prolific Tony Crowther.
Released in 1998, Fallout 2 is a sequel developed by Black Isle Studios, for Interplay, and using mostly the same post-apocalypse setting, graphical style, and game mechanics, of the first game.
Baldur’s Gate was the first game to use the BioWare Infinity Engine and was released by Interplay in 1998. It is set in the Forgotten Realms campaign setting, with a 2nd Edition AD&D ruleset, and is therefore a fantasy RPG adventure with castles, magic and monsters in the grand sense of the fashion.
Parasite Eve is a single-player, horror-themed action/adventure game developed and published by Square in 1998. The game is actually the sequel to the novel Parasite Eve, written by Hideaki Sena.
Mysteries of the Sith is the 1998 sequel to Dark Forces II. It uses the same 3D engine (with some enhancements) and follows the same style of gameplay as its predecessor, but contains considerably more features and detail.
The Legend of Zelda: Ocarina of Time is regarded as one of the best RPGs of all time.
The Elder Scrolls Adventures: Redguard is a third-person action/adventure set in the world of Bethesda‘s famous The Elder Scrolls series. It was released in 1998 for the PC, running under MS-DOS.
Square‘s 1998 PlayStation release, Brave Fencer Musashi, is an entertaining single-player action/RPG, with real-time sword combat and a 3D environment and characters.
Graphically, the game is quite stylised – big heads; mad faces; over-the-top animation. In the characters, in particular, players may notice a similarity with the look and behaviour of Final Fantasy VII‘s characters.
As you’d expect from the title of the game, Brave Fencer Musashi is mostly about sword fighting. You play the titular Musashi – a young swordsman who is summoned into a parallel world in search of five scrolls.
Brave Fencer Musashi is different to all of Square‘s other releases of the time. It’s much more simple than their other, more hardcore RPGs. It still features stuff like levelling, combos, combat techniques, and boss battles, but it’s not really a level-grinder or a dungeon-crawler per se – it’s more of an action game with light RPG elements. It’s still great fun to play now though!
The Game Boy Color has a brilliant remake of The Legend of Zelda: Link’s Awakening. It was first released in 1998 and features an added colour-themed dungeon not seen in the original monochrome release.
The added colour in the graphics gives this timeless action adventure another lease of life, although the great gameplay is pretty much unchanged overall. Which is a good thing.
Click here to see the original B&W Link’s Awakening on the Game Boy.