Tag Archives: dragons

Alisia Dragoon, Megadrive/Genesis

Alisia Dragoon is a fantasy, side-scrolling run-and-gun shooter with platforming elements, developed by Game Arts in collaboration with Japanese animation studio Gainax. It was released exclusively for the Sega Megadrive/Genesis in 1992.

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Dragonfire, ColecoVision

Dragonfire is a fantasy action game designed and coded by Bob Smith and first published for the Atari 2600 by Imagic in 1982. This ColecoVision port features enhanced graphics and gameplay over the Atari original and was first released in 1984.

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The Hobbit, PC

The 1983 MS-DOS version of Beam Software‘s classic text adventure, The Hobbit, allows you to choose between 40 or 80 column display for the text parser, and whether you want to play the game with pictures or not.

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Venture, Arcade

Venture is an early fantasy maze shooter developed and distributed into arcades by Exidy in 1981. In some respects it is similar to Stern ElectronicsBerzerk (and its sequel, Frenzy), with simple bitmap graphics, an overhead viewpoint, and extremely challenging gameplay.

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Fire Emblem: The Sacred Stones, Game Boy Advance

Fire Emblem: The Sacred Stones is a tactical Role-Playing Game, developed by Intelligent Systems and first published by Nintendo for the Game Boy Advance in 2004. It is the eighth entry in the Fire Emblem series and the second to be released outside of Japan.

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Ultima: Exodus, NES/Famicom

There is an NES/Famicom version of Ultima III: Exodus – called just “Ultima: Exodus” – that was developed by Newtopia Planning and first published by Pony Canyon in 1988. It has some major differences to the original, but essentially it’s the same game. The graphics are cuter but do suffer from some hideous tearing when a number of sprites are on the same horizontal line, which is a common technical fault on the NES.

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Ultima III: Exodus, Atari ST

The 1986 Atari ST version of Ultima III: Exodus is pretty much identical to the Amiga version. In fact: it was ported by the same guy who made the Amiga version – “Banjo” Bob Hardy – so shares the same codebase. Since they’re almost identical I’d assume that the ST version was the primary target and the Amiga version was the port (since doing it the other way around would probably lead to features being dropped from the ST version as the machine had fewer custom chips). Ultima III was published by Origin Systems and is arguably the joint best version of the game available.

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Ultima III: Exodus, Amiga

The Amiga version of Ultima III: Exodus was written by Bob Hardy and first published by Origin Systems in 1986. It’s actually a really good version of the game – maybe even the best – as it uses both mouse and keyboard controls to make playing the game faster and easier.

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Ultima III: Exodus, PC

The original MS-DOS version of Ultima III: Exodus was first published by Origin Systems in 1985 and features four-colour CGA graphics. Thankfully – like there is for Ultima IIan enhancement patch exists, by The Exodus Project, that is well worth setting up if you want better graphics, music, new features and bug-fixes. That’s the version I’m showing here, plus I’ve also shown a few screenshots of the original CGA version at the end of this set, just for comparison.

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